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JosPloegmakers
JosPloegmakers - - 2 comments @ Stealth or Assault, two different ways of tackling World In Danger

Thanks for playing and commenting.

About your concerns:
1. I'm going to include an option to increase the visibility of the line of sight in the options menu (similar to the already present HUD transparency option). The current setting is very low, as per my own preference. I wanted it to be hard to see the vision cones; to make both the stealth harder (the players has to pay attention) and to not obstruct the levels themselves.
But the player should have a choice in the matter; and I'd like to make it possible for people with difficulty seeing colors, to also be able to play the game.

2. With scouting mode, do you mean the same way as in "Pillars of Eternity"? That's the only "scouting mode" that comes to mind. How exactly did you imagine it to work?

3. I know, there is still room for funny jokes like that. I'll leave the easter egg/hidden content adding for a later stage of the development.
In the meantime, check out the freeroam mode. On the left side of the main building, there is a guy with binoculars who definitely ISN'T peeking into the women's bathroom; He'll tell you that himself.
(Tip: get to close to him and he'll stop looking trough his binoculars, stay a little further away and he'll continue... until it becomes to much for him ;D )

4. That... Is a bug and will be fixed. Or I inadvertently created a super-soldier. Who knows :P
Is it at the start of the level? The first guy you come across after getting up the stairs from the parking lot?

And yes, in a way. A nicer version of MSF is a great way of describing it.
The World Army name I have been using in older projects and even predates MSF (honestly). But indeed, it's current iteration is similar to mainly MSF. The main difference would be that MSF was still a PMC and as such for hire, providing their services for monetary/material compensation. WA will take on missions where they are needed regardless of compensation.
That's probably why MSF had a offshore multi platform mother base, several hunderd soldiers and all the gear they need. And WA basically has a couple of large shacks on the Azores islands, a few dozen soldiers and a couple of vehicles.
If you like to know more, be sure to visit the freeroam mode, explore it and talk to the people there. It'll tell you more about the WA, the people that joined up. And there are a couple of references to MGS hidden in there as well.

Again, thanks for playing and commenting. It is very much appreciated. It'll help me make the final game a lot better.

Good karma+1 vote
JosPloegmakers
JosPloegmakers - - 2 comments @ World In Danger Trailer

The reveal trailer for World In Danger.

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