Graphic artist for Zombie Grinder. I run the Indie DB page though!
Jordan entered a blood pact with Lucifer himself, and got Zombie Grinder a secure release spot on Steam!
we got greenlit!
disclaimer: HUB will not date you, and thinks you're kind of a slob. Also new guns, achievements, and all kinds of new stuff!
it's the one-of-a-kind hub-date*!
We've got a ton of new stuff we plan to add, but aren't 100% sure if we should trickle it in over time, or make one humongous content update once it's...
new content on it's way, how would you like it?
Holiday greetings from Tim and Jordan! A small update announcing our upcoming holiday sale, as well as some info on a rapidly approaching sale! WOO!!!!
merry christmas, grinders!
Procedurally generated dungeons make an appearance in an all new dungeon crawler game mode!
random-generated dungeon update!
Introducing Item modification, trading, an overhaul to the shop and loadout screen, new hats, new miscellaneous items, new weapons, new maps, new game...
welcome to the whole buncha new stuff-date!
Tim patches in more content than I can list, and I drew some zombies! Enjoy!
new patch: new dedi servers, login system, map type, and new explosive zombies!!
Tell your really hip Mac friends that you want to play a zombie game with them!
the mac os/linux build of zombie grinder is here!!!
Tired of killing zombies with your friends? Kill your friends with *zombies !!! (*like as in, there are zombies there. Not literally using zombies)
introducing deathmatch to zombie grinder!
Tim's been busy re-writing the UI! I've been busy doing NOTHING! So I pixelled a bunch of cliff tiles inspired by Mother 3, and made a new wave map! Enjoy...
v 150 is live!
Points are so 2010! We're going retro and bringing COINS back! WOO!
new gameplay trailer! also we added coins oh my god!
We're just getting started! Let's make the end of 2011 one of the best :D!
indie game of the year 2011!
It's the busy season at work, and am gonna need some help on the next content patch! The Massive Shop-date!
2 new artists possibly joining!
It's been a busy past couple weeks! Tim and I are frantically putting together an advance/press release! New game modes are surfacing, and the GUI is...
zombie grinder status update!
We've started up an 8-bit funding campaign to try raising funds to supplement incomes from our actual jobs to free up more time to ensure a more enjoyable...
we launched an 8-bit funding campaign and got featured on diygamer!
Delko polished up his map and sent it my way. Here is a vid of me testing it flying solo on Zombie Grinder build 40 (latest)!!
solo zombie grinding on wave_depot!!
A secondary mapper joins the ranks, and delivers a very stylized industrial looking map, and does stuff with our existing tiles I never even imagined!!
new map in the works!
Delko and I hit the park again to grind as far as we could in 1 run. We made it all the way to Wave 19 before being overcome!
a little bit more zombie grinder gameplay~!!
What was intended to be my magnum opus fell completely short. Enjoy it, regardless!
new minor gameplay trailer!
With the completion of our first official map, open BETA is one step closer! A big thank you to our handful of watchers!!!
first official map complete, and we're going to minecon!!!
A trailer from development a few months back. 6 or 7 weapons have been added since then, as well as more "Fodder" zombies, and an improved gib system :D
dated trailer!!
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