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I'm a Technical Artist from Sweden currently working on Eco Tales : My Item Shop.

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Eco Tales : Dev Blog #19

Eco Tales : Dev Blog #19

Eco Tales: My Item Shop

This blog post is focused on procedurally generated content and auto-generated flow maps inside of Unity, using Houdini Digital Assets.

Eco Tales : Dev Blog #18

Eco Tales : Dev Blog #18

Eco Tales: My Item Shop

Destruction and water shaders is the focus of this week's dev diary; also check out our 3D printed Lech!

Eco Tales : Dev Blog #17

Eco Tales : Dev Blog #17

Eco Tales: My Item Shop

Continuing on proceduralism inside of Unity with the help of Houdini Engine in this, my 17th Dev blog!

Eco Tales : Dev Blog #16

Eco Tales : Dev Blog #16

Eco Tales: My Item Shop

Procedural assets and 3D-printing, doesn't get much more exciting than this!

Eco Tales : Dev Blog #15

Eco Tales : Dev Blog #15

Eco Tales: My Item Shop

We're working on some baddies for the game, art and AI both! What do you think, are they too kind looking?

Eco Tales : Dev Blog #14

Eco Tales : Dev Blog #14

Eco Tales: My Item Shop

In this recap we take a look at what Marvelous Designer can do, we move the clothes into Unity and find out what they look like using our new clothing...

Screen Space Effects in Unity using Shader Forge

Screen Space Effects in Unity using Shader Forge

Eco Tales: My Item Shop Textures 2 comments

An introductory tutorial on Screen Space Effects in Unity using Shader Forge.

Eco Tales : Dev Blog #13

Eco Tales : Dev Blog #13

Eco Tales: My Item Shop

The first screenshot worthy of its name is revealed along with new clothes for non-Lech body types.

Houdini - Unity - Rigid Body Fracturing Pipeline

Houdini - Unity - Rigid Body Fracturing Pipeline

Eco Tales: My Item Shop Animation

A short tutorial on creating and exporting a rigid body simulation for use in Unity.

Eco Tales : Dev Blog #12

Eco Tales : Dev Blog #12

Eco Tales: My Item Shop

Want to learn something new about UV mapping inside of 3Ds Max 2017? Or maybe check out our sweet sweet 3D print of Lech, then this dev blog is a must...

Eco Tales : Dev Blog #11

Eco Tales : Dev Blog #11

Eco Tales: My Item Shop

New screenshots, cloth, wonderful gifs, AI and much more can be found in this eleventh Eco Tales development blog.

Eco Tales : Dev Blog #10

Eco Tales : Dev Blog #10

Eco Tales: My Item Shop

We show some Concept art created for us by a fellow IndieDB user as well as some Hippo-progress. We also check out some pre-pre-alpha gameplay and, hopefully...

Eco Tales : Dev Blog #9

Eco Tales : Dev Blog #9

Eco Tales: My Item Shop

We look at some new art, create a very cool shader based upon Blizzard's Tech Art Talk at GDC and work work work on that code!

Eco Tales : Dev Blog #8

Eco Tales : Dev Blog #8

Eco Tales: My Item Shop

This is a short post, yet in a way the largest recap yet! We look at pre-pre-alpha fighting footage, as well as the new fit female and the new fit male!

Eco Tales : Dev Blog #7

Eco Tales : Dev Blog #7

Eco Tales: My Item Shop 4 comments

This dev blog is about seeing Lech in motion, sword models and armor designing as well as some newbie tips on rapid concept art.

Eco Tales : Dev Blog #6

Eco Tales : Dev Blog #6

Eco Tales: My Item Shop

This recap we celebrate World Forest Day and World Poetry Day by creating trees and testing more facial animations, Jona also starts working on Ambrosia...

Eco Tales : Dev Blog #5

Eco Tales : Dev Blog #5

Eco Tales: My Item Shop

SpeedTree, characters, shaders and clothing, rather a lot has happened this recap, check it out!

Eco Tales : Dev Blog #4

Eco Tales : Dev Blog #4

Eco Tales: My Item Shop

In dev blog number four we talk shaders and SpeedTree there's also some thoughts on Normal Map generation now and then as well as some hand painted textures...

Eco Tales : Dev Blog #3

Eco Tales : Dev Blog #3

Eco Tales: My Item Shop 1 comment

In this week's recap we take a look at SALSA a nice (read simple and quick) facial animation system for Unity. There's also a short video showing off...

Eco Tales : Dev Blog #2

Eco Tales : Dev Blog #2

Eco Tales: My Item Shop

Creating hand painted textures using a substance base, some updates on marketing and general modeling is what this development blog is all about!

Eco Tales : Dev Blog #1

Eco Tales : Dev Blog #1

Eco Tales: My Item Shop

We start our marketing campaign and look into designing and modeling your first shop!

Eco Tales Weekly Recap 1

Eco Tales Weekly Recap 1

Eco Tales: My Item Shop

A short summary of the work which has gone into the development of Eco Tales this week.

Introducing Bonaparte

Introducing Bonaparte

Chummy Fishes

The first introductory webplayer showing off Bonaparte, the blowfish.

Introducing Amphipoda

Introducing Amphipoda

Chummy Fishes

As the game gears up for release, new fishes start appearing in the waters around Chummy Fishes. Check out our latest fish Amphipoda!

Looking For an Intern Level Designer

Looking For an Intern Level Designer

Chummy Fishes

We are currently looking for a Level Design intern to create the last levels needed to publish the game on Android, iTunes and Windows Phone stores. Everything...

Paris Music Complete!

Paris Music Complete!

Chummy Fishes

Got the final song needed for the game composed and implemented.

Valentine's Day Cards (Warning emotionally loaded)

Valentine's Day Cards (Warning emotionally loaded)

Chummy Fishes

Emotionally loaded Valentine's Day cards for the special someone in your life.

Under water music unveiled

Under water music unveiled

Chummy Fishes

A new music piece has just been written for Chummy Fishes, listen to it and give us your opinion!

Chummy Fishes : Introducing Sparisoma

Chummy Fishes : Introducing Sparisoma

Chummy Fishes

A small Unity webplayer that introduces one of the main "antagonists" of the game, Sparisoma, the Parrotfish.

Chummy Fishes GGJ Breakdown

Chummy Fishes GGJ Breakdown

Chummy Fishes

A short breakdown on the work of the artist while prototyping at GGJ 2014.