Great to see the progress, keep it up
When can I throw my money at you? I already have my wallet open.
Will the Adjacency Matrix have the same exponential bonuses as in FA? Will you consider adding higher experience levels to the buildings?
Building Upgrade UI? Something for Adjacency matrix? A Balloon Factory? :P
I hope they still have "teeth" ;)
Bibber "For further problems, please use our forums. Nobody wants to read someone's problems in the comments. "
Especially when someone name joker169 does it several times :P (referring to Oct 15 2011 post)
Tip to Palanduss : You may also message peps in the modding community for help, that post on Moddb and on Thundermods
Great to see a mod for all the co-op/LAN players out there
Thanks Bibber for the updates to batch files and Mod launcher :)
Sorry Bibber, my fault was just lookin for a quick solution.
P.S. Funny thing is this keeps popping up at the top:
ERROR: The system was unable to find the specified registry key or value.
P.S. I have edited the line in cnc3_ep1.skudef. Tried that first thing.
Yeah the buildmod.exe compiler does all the sorting. I have used the TW EALA version, and CodeCats. So, I know my way around, but I suspect that there is something I'm no doing correctly or a setting is not right in Win. Thanks for trying to help :)
Yeah forgot to add that nothing is in the Documents\mods folder. No big file and no skudef. Thanks for the try. :)
If you are serious DL the SDK pack(if you haven't already). Some good info is provided to get started in the tools folder of WrathEd
My mod doesn't seem to compile into a big and skudef with folder. I don't know if its something not being done correctly or not setup correctly
xml files setup correctly per the doc, and i did some modding in TW
Example :
****C:\WrathEd\Source\Mods\MyMod\Data
Static.xml
MyMod.xml
****C:\WrathEd\Source\Mods\CraneMod\Data\MyMod
LogicCommandSet.xml
After Attempted Compile
****C:\WrathEd\Built\Mods\MyMod\Mod\Data
Static*.version
Static*.bin
Static*.imp
Static*.manifest
etc...
Basically what is supposed to be included in the .big finished product
or have i forgotten the basics?
Asuka-, Glad to see this project is still progressing. I know this doesn't mean much, but I have had projects with other games(nothing from scratch). I know how the lines and lines of code messed with me. So that being said, I appreciate all that has been accomplished and currently in progress.
-Joker
Now all we need to to is make it Hover, and have jetpacks :P
@ Overated, Sorry been hella busy just saw your post. Will add you right now.
Worked with me just fine, OverRated :)
@Overrated
Q: Thanks man what modding skills do you have lua codding your just bp ?
A: Yes, LUA and XML. I hope that answers your question. Its the SC2 structure tree is what always infuriated/and confused me as the purpose. The whole double redundant for everything.
Q: Perhaps a new member to the Revamp Mod Team?
A: LOL, I'm flattered
Q: joker, on my end, are you any good with c# and winforms programming?
A: C#, I took online courses Basic and Intermediate. Never dove into winforms, wanted t though.
S: But proper to SC2 modding, of immediate interest to us would be UI coding. For example, let's say we create a bunch of new abilities for units and structures and there isn't enough room on the default panel to include all these new abilities. We would then require a new, clickable panel, where these extra abilities would be placed.
A: Did GUI coding in VS2008 awhile back, is that anything similar?
Q & A: Also, Also, are you any good at 3d modelling? A: no, I have access to 3dmax though Q:Texturing? A: no, don't have either Q:Animations? A: no Texturing? no Q: Animations? A: no
OverRated, just want to chime in, and say I'm excited to see the latest update of your mod. I know some people out there take modders for granted(like the community owes them something), I am not such a person(enough said). I did a little coding in FA an have dabbed in SC2, if i can help at all give me a shout.
I wasn't trying to add to your work load. Just asking if it was feasible or not. I'm excited to see the Veterancy changes, and I love the new economy.
Is there a way to have this economy, and add adjacency bonuses to buildings?
joker169
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