Born without clothes... check out +JohnVillar
This is the alpha for week 9 release for Linux. Unpack and play!
This is the alpha for week 9 release for Windows. Unpack and play!
This is the second alpha for week 5 release for Windows. Unpack and play!
Game files + binary for linux. Unpack and exec "Ganymede Gate.x86_64".
Game files + binary for linux. Unpack and exec "Ganymede Gate.x86_64".
This is the first alpha release for Windows. Unpack and play!
This is the third update to Humans Must Prevail, which includes the new textured buildings and attacking buildings.
This is the third update to Humans Must Prevail, which includes the new textured buildings and attacking buildings.
First Beta for Humans Must Prevail on Linux. Includes bug fixes and better buildings (no more boring boxes). The bug fixes includes fixes on the server...
New Beta for Humans Must Prevail. Includes bug fixes and better buildings (no more boring boxes). The bug fixes includes fixes on the server backend too...
Fixed some bugs with the previous beta, here's a better version with some bugfixes. A lot more are on their way.
This is the Humans Must Prevail installer for Windows 32-Bits. It has been tested only in Windows 7, so please if you find bugs or problems with the install...
In these demo we leave the guns aside and work in the scenarios needed for the game.
This new version includes dialogues supports and trading between the player and NPCs.
This new version includes trading and Gamepad support, so you can use an XBOX 360 controller or compatible with KeeYA, Also included, is the new installer...
This week was included dialogs and indicator icons (although a little small). Working with porting the new dialog interface to Android, so no Android...
This week was implemented the Android version of KeeYA. Download and install, give feedback on stability and smoothness.
Added text, transitions (walk leftward to enter the dungeon). Activate the red button when falling down the shaft pressing "up" when touching the button.
In this new demo there are animations on rigid bodies, actuators that activate those animations and stacking of items in the inventory, so you don't have...
Fourth alpha release, containing improvements like AI.