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"Joe Chief was in space and had wepons and was a army guy but he wasnt a robot liek Master Chief so he didnt fly" -squirrelking

Comment History  (0 - 30 of 53)
JoeChief
JoeChief - - 53 comments @ Raising the Bar: Redux

Out of curiosity, why was the soundtrack changed between the demos? Are the previous tracks being removed or moved to a different scene?

Good karma+1 vote
JoeChief
JoeChief - - 53 comments @ Lost Story: Demo — Gameplay Teaser 2017

The main character's arm game must be really good to handle shotgun recoil so well. Jokes aside, I'm looking forward to try this, the outdoor enviroment also looks really good, guess that photogrammetry is really paying off.

Good karma+4 votes
JoeChief
JoeChief - - 53 comments @ Fast Detect FREE

Congratulations Obergun, from what you've shown us throughout the years I'm sure this will be a fantastic mod.

Good karma+2 votes
JoeChief
JoeChief - - 53 comments @ Voltigore´s egg

Baby volts confirmed? :O

Good karma+1 vote
JoeChief
JoeChief - - 53 comments @ Black Mesa - Early Access

I think EA is fine, since they seem to release unfinished products.

Good karma+27 votes
JoeChief
JoeChief - - 53 comments @ Half-Life 2 : MMod

Hey gunship, do you think this mod will be compatible with the new half life 2 update?
Also are you including the AR2 model that you used in the 22 min gameplay video in the mod? I'm asking this because of the blue muzzelflash from the ar2 you made.
Mod looks fantasic as well.

Good karma+1 vote
JoeChief
JoeChief - - 53 comments @ Brutal Half-Life

Wow dude outstanding, someone should mod this into the game cause it is spoooky.

Good karma+1 vote
JoeChief
JoeChief - - 53 comments @ Fast Detect 2

I'm surprised no one has reached out to help you, considering this seems like such a promising mod.

Good karma+4 votes
JoeChief
JoeChief - - 53 comments @ Fast Detect 2

I'm curious, are you also making the soundtrack for the mod?

Good karma+4 votes
JoeChief
JoeChief - - 53 comments @ Gameplay

I love seeing the maps finally in action. One thing that did bother me a little was the movement speed, maybe it should be toned down for the final release, that way players could probably apreciate your mapwork better.

Good karma+3 votes
JoeChief
JoeChief - - 53 comments @ Xen Test

This probably the closest thing I've seen of what BM'S xen will look like, nice work. Though don't you want to wait for the whole final realease, for all the possible models, textures, etc they might add?

Good karma0 votes
JoeChief
JoeChief - - 53 comments @ Raising The Bar

I'm curious about something, I noticed cvoxalury is part of your development team now, does that mean you guys are merging your projects?

Good karma+3 votes
JoeChief
JoeChief - - 53 comments @ Ugh or yay?

This definately makes the citadel feel a lot scarier, specially since you somehere mentioned how you wnat to make it feel alive.

Good karma+2 votes
JoeChief
JoeChief - - 53 comments @ Old Test Room Undergrounds

Your work is surreal my dear Obergun, truly aspiring.

Good karma+3 votes
JoeChief
JoeChief - - 53 comments @ New Minigun by Alexander Voysey

I can't wait to dismember some soldiers with this.

Good karma+2 votes
JoeChief
JoeChief - - 53 comments @ Overflow

Great work, lots of fun in a single map! The only criticism I could give is that you missed a very good spot for the Gman in the dark alley at the subway, wouldve been really creepy.

Good karma+5 votes
JoeChief
JoeChief - - 53 comments @ Sleepless

Good luck with this project!

Good karma+1 vote
JoeChief
JoeChief - - 53 comments @ Development Updates - Got a Question?

It's allright, it was actually the news from tripmine that made me think of this question, and I would've imagined crypt suggesting the team the use of some assets like Gina's model, etc. But I guess tripmine reallly wants to be fully original on their own.

Good karma+2 votes
JoeChief
JoeChief - - 53 comments @ Development Updates - Got a Question?

Crypt, since you also work on tripmine studios, will assets from this hazard course be used on their hazard course?

Good karma+2 votes
JoeChief
JoeChief - - 53 comments @ 2014 Kickoff Update

Amazing work! But... y'all got any news of that trailer?

Good karma+1 vote
JoeChief
JoeChief - - 53 comments @ Air Exchanger

Actually, what I had precisely in mind was this one:http://half-life.wikia.com/wiki/Combine_Launcher , which is just like the desert launcher, though I always imagined that this one was to appear within combine outposts and the desert launcher throughout the wasteland as a mean to prevent players venturing too far. As for the missile defense, I had completely forgotten its existance. I don't know if you plan to use it but it does look cool.

Good karma+2 votes
JoeChief
JoeChief - - 53 comments @ Air Exchanger

I thought the launcher already had a model, and an ok code, guess not, but I think you could leave this type of things for later part of the development like you said in your other comment. Also if you suceed in making one, you could always use it in more than one location along the game.

Good karma+2 votes
JoeChief
JoeChief - - 53 comments @ Dark Interval

So almost everything is done by yourself? I honestly admire your dedication, though I would've imagined so much work to be overwhelming on you. Though I'm sure that since you've made it this far, you really know what you're doing.

Good karma+2 votes
JoeChief
JoeChief - - 53 comments @ Dark Interval

Why don't you guys hire a texture artist? Since your team page is locked for the public I understood you guys were just between 3-7 people?

Good karma+3 votes
JoeChief
JoeChief - - 53 comments @ Air Exchanger

All the work you've put into the air ex is amazing, congratz. However, find this anti aircraft gun? really weird, especially that it seems to be made of concrete. Why not just use the "combine launcher"? I think it could be heavily implied as an anti aircraft weapon.

Good karma+4 votes
JoeChief
JoeChief - - 53 comments @ Half-Life 2 : MMod

Oh I see, I would've actually liked a choice between deagle or revolver, but wathever, still love the mod with dem particle effects.

Good karma+2 votes
JoeChief
JoeChief - - 53 comments @ Half-Life 2 : MMod

Are you also going to improve the revolver or is the deagle going to replace it completely?

Good karma+3 votes
JoeChief
JoeChief - - 53 comments @ The Forgotten Ones

Like i said, when I'm at the inventory the items all stay at the top left corner of the sreen as well as the use and drop options, so when I try to click in one of the items, I just click over the use or drop options, making it impossible to choose an item.

Good karma+1 vote
JoeChief
JoeChief - - 53 comments @ Fast Detect 2

Will this mod support occulus rift? I can't imagine the level of immersion this mod would create.

Good karma+4 votes
JoeChief
JoeChief - - 53 comments @ OTHER-LIFE: Hatch 18

I get a "could not load library client" bug, any help?

Good karma+1 vote