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I'm an indie-game developer, self-taught for the most part but more recently I began a formal education in programming and design. Collaborating Artist, Mod-Maker, 3D Modeller, Level Designer, Junior Programmer

Comment History
Jester[PMD]
Jester[PMD] - - 19 comments @ RealisticWeaponsPackMM

Hey fellow modder!

We can easily change weapon models. Are you still working on this? Check out my video where it shows weapon replacements:

Let me know if you would like to collaborate and make a real, viable gun mod the MM community would actually enjoy!

Good karma+1 vote
Jester[PMD]
Jester[PMD] - - 19 comments @ Image 9

Hey man, thanks heaps! I really wanted to push the boundary with this idea using RGM. I have a couple of tricks left up my sleeve for this concept, so be sure to notice the next installment! Thanks again for commenting.

Good karma+1 vote
Jester[PMD]
Jester[PMD] - - 19 comments @ Raycasting Game Maker

You can decompile the assembly or the assembly that is produced i.e. your game executable but the problem is the resultant code is shown as anonymous functions e.g:

void fun_41f620(void** ecx, void** a2, void** a3);

void fun_416000(void** ecx) {
void** edx2;

fun_41f620(ecx, ecx, edx2);
return;
}

This doesn't mean that it couldn't be recompiled to another platform but making changes might pose a problem given the ambiguity of the functions and variables etc.

Good karma+1 vote
Jester[PMD]
Jester[PMD] - - 19 comments @ Working Title: Cipher Culture

Credits to Unity Assets & Authors:

Roads and scenery:
Low Poly Street Pack 1.0 by Dynamic Art
Visit Dynamic Art's FaceBook page: Facebook.com

Fences:
Chainlink Fences 1.0 by Kobra Game Studios
Vist Kobra Game Studio's YouTube Channel: Facebook.com

Weapons:
FPS Starter Kit - Lite 1.2.1 by Gerc Studio
See Gerc Studio's latest tweets: Twitter.com

Urban Props by BiSkiT
See BiSkiT's profile summary at: Adambadke.com

Good karma+1 vote
Jester[PMD]
Jester[PMD] - - 19 comments @ Raycaster Doom

Full credit to id Software:
Indiedb.com

Sprites, textures and sound content sourced from:

Doom 64 -
Spriters-resource.com

Doom 2 -
Spriters-resource.com
Textures-resource.com
Sounds-resource.com

Quake 3 Arena:
Sounds-resource.com

Special thanks to the RGM Team:
Indiedb.com

Good karma+1 vote
Jester[PMD]
Jester[PMD] - - 19 comments @ Retro Pack for Murder Miners

Full credit to JForce Games for the creation of Murder Miners:
Indiedb.com

Good karma+1 vote
Jester[PMD]
Jester[PMD] - - 19 comments @ Raycaster Doom

Attributions:

Sprites, textures and sounds sourced from:

Doom 64 -
Spriters-resource.com

Doom 2 -
Spriters-resource.com
Textures-resource.com
Sounds-resource.com

Quake 3 Arena:
Sounds-resource.com

Full credit to id Software:
Idsoftware.com

Special thanks to the RGM Team:
Indiedb.com

Good karma+1 vote
Jester[PMD]
Jester[PMD] - - 19 comments @ Untitled RPG: Town Test

Credits to Unity Assets & Authors:

Town Buildings & Castles:

Town Creator Kit LITE 1.5 by Aquarius Max
Castle Supply LITE 1.75 by Aquarius Max
Visit Aquarius Max's Website: Aquariusmax.com

Medieval Stone Keep 1.0 by Lylek Games
Medieval Town Exteriors 1.2.0 by Lylek Games
Visit Lylek Games Website: Lylekgames.com

Medieval Castle Pack Lite 1.1 by Tsunoa Games
Visit Tsunoa Games Website: Tsunoagames.com

Medieval Tavern Pack 1.0 by 3DeLucas
Visit 3DeLucas on the Unity Asset Store: U3d.as

Golden Dragon Statue 1.0 by 3dFoin
Visit 3dFoin on the Unity Asset Store: U3d.as

Particle FX & Animations:

Campfire Pack 1.0 by Dreamdev Studios
Visit Dreamdev Studios FaceBook page: Facebook.com

Cartoon FX Free 1.02 by Jean Moreno
Visit Jean Moreno's Website: Jeanmoreno.com

The Simple Fire Engine 0.2 by Mick Boere
Vist Mick's Website: Mickboereportfolio.com

Good karma+1 vote
Jester[PMD]
Jester[PMD] - - 19 comments @ Cipher Culture: Enemy Drone, Rooftop Jumping

Attribution:

Thank you so very much to [3dhaupt] for providing a game-ready drone model which was easily imported into the Unity Engine!

You can see work by [3dhaupt] at Free3d.com

Thanks to [storque12] for creating some of the city buildings used in this scene. The models were easy to move from your template object into the Unity Scene!

You can see more work by [storque12] at Free3d.com

Special thanks to [bluecoreproductions] for creating Castelia City, from which I've used some of the building models!

Check out [bluecoreproductions] at Free3d.com

Special thanks to [hermino] for their Scifi Downtown Scenery, from which I've used some of the building models!

Check out more scenery by [hermino] at Free3d.com

Credits to Unity Assets & Authors:

Roads and scenery:
Low Poly Street Pack 1.0 by Dynamic Art
Visit Dynamic Art's FaceBook page: Facebook.com

Fences:
Chainlink Fences 1.0 by Kobra Game Studios
Vist Kobra Game Studio's YouTube Channel: Facebook.com

Weapons:
FPS Starter Kit - Lite 1.2.1 by Gerc Studio
See Gerc Studio's latest tweets: Twitter.com

Urban Props by BiSkiT
See BiSkiT's profile summary at: Adambadke.com

Good karma+1 vote
Jester[PMD]
Jester[PMD] - - 19 comments @ Down on the Farm

Attribution:

The farm house model featured in this screen shot was created by [azlyimizam]

Thank you for creating a quality model, easy to format for use with the Unity Engine!

Find more models made by this author here:

Free3d.com

Good karma+1 vote
Jester[PMD]
Jester[PMD] - - 19 comments @ Easy-XNB

Ah yes, that makes sense. Always good to find out more about these mod tools. I may add TExtract 1.7.0 to the downloads section also. Thank you!

Good karma+2 votes
Jester[PMD]
Jester[PMD] - - 19 comments @ Easy-XNB

That's a shame it didn't work how you wanted it to. I didn't write the software, it was made for StarDew Valley by someone else. There's not a lot of documentation around for Easy-XNB so I'm not 100% who is the author.

The only method that works for me when I've used it is to copy the XNB files you wish to decompile and place them in the 'packed' folder inside the EZY-XNB main folder, then run the 'UNPACK' batch file.

Unfortunately, I'm not familiar with SandBoxie or the game Signs of Life so I can't help you there. All the best!

Good karma+2 votes
Jester[PMD]
Jester[PMD] - - 19 comments @ Kas'mira Do'Urden

House Do'Urden:

The Do'Urden family name is used by a number of characters, particularly Drizzt, in the books of R.A. Salvatore.

House Do'Urden is one of Houses of the Underdark drow city of Menzoberranzan which first appeared in Homeland. House Do'Urden was Tenth House of Menzoberranzan at the start of the series. It was the house of the famous drow Drizzt Do'Urden, who brings the disfavor of the Spider Queen upon his house by committing an act of kindness and sparing a life.[22]

"Do" means "walkers in", and "Urden" means "the darkness". Thus "Do'Urden" means "walkers in the darkness".

En.wikipedia.org

Good karma+1 vote
Jester[PMD]
Jester[PMD] - - 19 comments @ Easy-XNB

No problems, happy to help. Keep your eyes out for more handy modding tools in the future.

I've used this one quite often, so if you encounter any issues with the download or the software please post a thread in my new forum here: Moddb.com or feel free to send me a messages.

Good karma+2 votes
Jester[PMD]
Jester[PMD] - - 19 comments @ JForce's New Sentry Gun with Retro Pack

Check out this video:

Good karma+1 vote