Same.
Same.
Yeah, that's actually just because it's in the center of the screen, so there's no distortion to the shape when it shines on different objects. It's an actual light in the game world, and I experimented with lowering the light source to a more realistic height (as real flashlights come from your hand, not your eyes :P), but it was annoying when you were up against a wall. I preferred to go for smooth interaction rather than realism. In the next game, I'll experiment with the flashlight a little more to see if there's a good way to solve both problems.
Hint: "nny-" is a word you've seen before, just changed in a simple way.
Yeah. I wanted to try a different sort of horror than typical indie horror games. So it's based on ideas that are emotionally disturbing, and the horror itself is entirely in the mind rather than on the screen.
It's part of the impressionistic style of the game as a whole. My next game will use realistic textures, as I think the approach seen in Fingerbones has... shall we say "limited appeal?" :)
jefequeso1
David joined
Develops and reviews videogames. Composes acoustic and digital music. Writes books sometimes. Rants occasionally. Visit my blog to see these things.