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Skynet will conquer.

Comment History  (0 - 30 of 1,379)
J.C.D.
J.C.D. - - 1,379 comments @ Generals: Domination

This mod will no longer be worked on. I no longer play Zero Hour regularly and have little interest in modding it. Life goes on, and I have other things I need to do in life now.

For those who saw this mod all the way back in 2015ish, thank you for your support. You helped kindle a passion for creative work that continues to this day.

Good karma+1 vote
J.C.D.
J.C.D. - - 1,379 comments @ Advanced AI mod for Zero Hour improved by AEI

Just out of curiousity, you given any thought to further developing the mod?

Good karma+3 votes
J.C.D.
J.C.D. - - 1,379 comments @ Renegade Laser Rifle for Gauss replacement

Quite inconvenient

Good karma+1 vote
J.C.D.
J.C.D. - - 1,379 comments @ DooM 2016 Ammo and Item Replacements

I'd rather the super shotgun be ported in all its overpowered glory.

Or heck, Doom Eternal's SSG with a meathook would be great if GoldSRC can handle the grappling hook aspect. Just guessing but you might have to use some code from the OP4 Barnacle.

Good karma+2 votes
J.C.D.
J.C.D. - - 1,379 comments @ Finally fixed this famous EA "laser lock" bug

6 year old comment, but man, that's great to learn

Good karma+1 vote
J.C.D.
J.C.D. - - 1,379 comments @ Unit Scaling

Old post I know, but I personally do not like this. Infantry are big in the original game for readability's sake so that you can quickly and easily see them among other units and structures. general convention is smaller than real-life scale buildings, and oversize infantry, for readability's sake. I think your mod's change to them takes away from that slightly and it's something I think would be nice as an option instead of a normal feature.

But that's the only thing I've seen from your mod that I don't like. Everything else is incredible work!

Good karma0 votes
J.C.D.
J.C.D. - - 1,379 comments @ NATO Officer

NATO in zero hour? Seems a bit odd given the goal of the mod, unless the mod's goals shifted.

Good karma+1 vote
J.C.D.
J.C.D. - - 1,379 comments @ HLHH Setup - v 0.4

Do you have a .zip file version?

Good karma+1 vote
J.C.D.
J.C.D. - - 1,379 comments @ HALF-LIFE H HOUR

The Xen aliens would need custom models and animations. You would likely need a team to help complete that part of the mod as it's quite a lot of work for one person

Good karma+1 vote
J.C.D.
J.C.D. - - 1,379 comments @ HALF-LIFE H HOUR

Mod dead?

Good karma+1 vote
J.C.D.
J.C.D. - - 1,379 comments @ Generals: Domination

You spam this comment everywhere.

Good karma+1 vote
J.C.D.
J.C.D. - - 1,379 comments @ E1M2 WIP 4

Noice. In my opinion though, it is a little too dark. Maybe Just some more lights here and there.

Good karma+1 vote
J.C.D.
J.C.D. - - 1,379 comments @ Half-Life: Crowbar-Deep in the Dead

Also if I might suggest, it'd be cool to see headcrabbed Barney Guards serving as stand-ins for the Zombiemen and Shotgunners. The blue barney guard fires a pistol rather slowly while the shotgunners are kind of slow with their spas-12s. Just a thought though as I understand Half-Life's roster doesn't perfectly translate to Doom 1's, not to mention Half-Life's combat is based more on line of sight than mostly dodging projectiles.

Good karma+1 vote
J.C.D.
J.C.D. - - 1,379 comments @ E1M2 WIP 5

I really like how you've made these areas recognizable as parts of Doom 1, but unlike Doom, it actually looks like the rooms serve a real-world purpose instead of purely being hallways and arenas for the game. Really cool!

Good karma+2 votes
J.C.D.
J.C.D. - - 1,379 comments @ Half-Life: Crowbar-Deep in the Dead

Following this mod, looks pretty interesting. Hope we can get a demo soon.

Also, will the HD pack be mandatory? Besides the beautiful shotgun model, I don't particularly like it.

Good karma+1 vote
J.C.D.
J.C.D. - - 1,379 comments @ Half-Life 2: MMod - 12 Gauge Autoloader [Semi-Official]

It's back! Finally.

Love this addon. Makes the Spas-12 deliciously overpowered like Doom 2's super shotgun, or Doom 2016's super shotgun. And I can finally shoot semi-automatic like every Combine Shotgun Soldier.

Good karma+3 votes
J.C.D.
J.C.D. - - 1,379 comments @ [ Half-Life 2 : MMod v2 ] Overwatch Sniper Rifle

Suggestion - have the Sniper Rifle fly out from the sniper's nest when you kill them with explosives. Supplies some ammo and also provides the first gun drop at the end of Ravenholm.

Good karma+3 votes
J.C.D.
J.C.D. - - 1,379 comments @ [ Half-Life 2 : MMod v2 ] Desert Eagle

I doubt he would add the Displacer Cannon, or at least functioning exactly the same as OP4. In OP4 it sent you to another section of the map normally inaccessible. Doing the same here would require adding the dozens of existing maps in HL2, which I think it outside the scope of what he wants to do.

Good karma+1 vote
J.C.D.
J.C.D. - - 1,379 comments @ [ Half-Life 2 : MMod v2 ] Desert Eagle

Will there be an option to carry both weapons? For those of us who enjoy running around with a hundred weapons lol

Good karma+3 votes
J.C.D.
J.C.D. - - 1,379 comments @ Half-Life 2 : MMod

The mod download should come an extra folder. The folder contains replacement animations for proper ironsights if you want them. Personally I forgo them since the FEAR-style focus works well enough and I have a model replacement for the shotgun that doesn't support proper ironsights.

Good karma+1 vote
J.C.D.
J.C.D. - - 1,379 comments @ Half-Life 2 : MMod

Don't use a pirated version. Cough up the 10 bucks and buy HL2 on Steam. Wait for a sale if you must.

Good karma+6 votes
J.C.D.
J.C.D. - - 1,379 comments @ Sith Trooper

I like how it incorporates some elements of the Clone Trooper with the scowl and "face" being a similar shape. Sort of wish they based it off the Sith Trooper of Knights of the Old Republic, but this design is still good and fits with the red motifs of the Final Order.
Starwars.fandom.com(Sith_Empire)

Also, would have been hilarious had they stuck in a moment where one said "This is official Sith business!"

Good karma+2 votes
J.C.D.
J.C.D. - - 1,379 comments @ Entropy : Zero - Experimental MMod Support (Definitive Edition)

Doesn't seem to work right. Metrocops attack me and Rebels ignore me and I cannot shoot them, as if they were friendly like in HL2.

Good karma+2 votes
J.C.D.
J.C.D. - - 1,379 comments @ Useable and fixed Annabelle, Alyxgun and gluon on maps

Instructions are kind of unclear and hard to read. It also seems odd having to download additional stuff on top of this addon

Good karma+1 vote
J.C.D.
J.C.D. - - 1,379 comments @ Half-Life 2 : MMod

It seems like a ton of guns advertised in old media isn't present in any release of MMod. Are they scrapped for good or will we get them in MMod V2?

Good karma+2 votes
J.C.D.
J.C.D. - - 1,379 comments @ [ Half-Life 2 : MMod ] Version 1.3

They never worked quite right for me so it's not a big loss for me, but dang, they did look gorgeous in screenshots

Good karma+3 votes
J.C.D.
J.C.D. - - 1,379 comments @ Generals Giants

This is pretty random, but all these years later I'm rather happy I ended up getting this mod (and I think Domination) noticed by the eventual creator of Half-Life 2 MMod!

Good karma+1 vote
J.C.D.
J.C.D. - - 1,379 comments @ Necris Ghosts Skin Pack 2

Will this replace in-game models or will the new skins be counted as new characters?

Good karma+1 vote
J.C.D.
J.C.D. - - 1,379 comments @ Car Bomb, Advanced Terrorist, and Terrorist Training for Demolitions General

For modders interested in using the Car Bomb, Advanced Terrorist, and Terrorist Training, visit here: Cnclabs.com

Credit is appreciated, but not required.

Happy modding. :D

Good karma+1 vote