nvm about the grass. the issue with this mod is the grim, dull graphics, which take the beauty out of chernobyll.
nvm about the grass. the issue with this mod is the grim, dull graphics, which take the beauty out of chernobyll.
is there a possibility to give an option for increased density?
edit: nvm, the videos are misleading. tried it out myself, its perfect.
the mod does not contain absolute nature and structures?
alright thanks for the reply. one more question, is it possible to merge with Arsenal Overhaul?
It looks fantastic but a bit too clean.
It would be awesome if you release some options for users:
-darker/different textures like absolute nature (autumn, dry, summer etc)
-more options for the lighting / bloom (less brightness perhaps)
-reshade off
Also I suggest adding tweaks for grass density and view distance! Grass looks much better in absolute nature because of that.
What was the decision behind excluding AI mods? Is A-life not good? Because the vanilla NPC behaviour and mutants are pretty trash and, compared to the unpredictable nature of A-life, pretty boring.
Is it possible to merge with Absolute Nature/Structures and Atmosfear?
can you make the grass more dense in this mod?
looks great but this mod (and your take) desperately need more grass density and drawing distance. even complete mod had better looking grass afaik. the thing is, due to the nature of its level layouts and the overall undetailed ground, the game looks pretty barren without grass density imo.
Might give this a shot
Shame this never got updated to AN4/AF3 etc and with more features. It seems like its perfect otherwise
Great looking mod, please release dx10/11 version soon!
does AN4 actually include structures or do I still ahve to download it manually?
Hello, you posted this "DX11 will give the illusion it runs smoother, that is because GSC did a half *** job implementing it and many shaders don't even work right or were never even implemented. Compare a screenshot side-by-side with DX9 enhanced with DX11, you'll see that DX9 and DX10 are graphically superior." last year.
Is this true?
How is the balance on this mod? Are the new weapons going to break the game?
Has anyone made a modified user.ltx file to optimize the settings for best looks while still performing well?
I set everything to max but when reading up on the config settings I noticed not all of them are actually on their highest number.
I want to use this but then again I also want some additional weapon and feature goodness that some mods provide. What do?
Man, I want to revisit SHOC but I am torn.
Lurk 1.05? Lurk 1.1? AMK? Some other overhaul? Just go with base game and fixes? Oh man.
Or maybe I should just play Lost Alpha
whats the recommended way to play this? should I merge it with any other mods? or just pure?
No, but I dont think blindly sticking to this narrow and limited kind of design is the way to go. You will end up having your 50-100 people play and get excited about the same tank rush over and over again but for an eager player like me the game will leave things to be desired. Such as variety. I love the **** out of CnC and I played it competetively, however I never thought Renegade was very good to begin with. I did enjoy A Path Beyond occasionally, but yeah. Its fun in its own way, but ultimately all the limitation bores me. Just my 2 cents... sorry. Maybe I am just sore cuz of the recent loss for C&C (or win considering how ****** it was) and will change my mind if I try it.
Tiberium Wars is one of the best command and conquers, sorry. Ranked right next to the classics Tib Dawn and Red Alert 1st gen.
(buried)
If this game will still have the one-dimensional "1 gun per vehicle and player with unlimited ammo" (ye i know some guns dont have unlimited but still) mechanics, I will get bored really quickly of this... This could be a lot better and more complex. Tanks could have a machinegunner.. directional armor.. more than 1 slot.. you should be able to choose between more than the default secondaries.. no guns should have unlimited ammo. Infantry ammo should have to be replenished in base, tank ammo slowly over time with max capacity of like 20-30, much like BF.
I mean sure its fun for a while.. but after some days, camping behind a rock, shooting unlimited rockets at a tall building to get money gets really boring.
huge *** project with not enough will and time behindt it :D but srsly who cba to do that... you guys really overdid it
guys what about lifesteal in this mod??
I know in vanilla t2 there was a rare legendary (golden.. not highest tier, I know) berserker set that gave like 40% lifeleech :D:D:D but yeah.. only as a set..
I loved that one so much.. there are bloodstone attachments that give like 100hp on hit.. but that is NOTHING unless you wield a polearm and hit 10 creeps at once.. which seems subpar on berserker.
I think an engine swap might be appropiate but as said even with a new engine Maxx and the others would need a lot more time, money and a much bigger team (probably) to create something of this size :D Cant think of a fitting engine off the top of my head now though.
Just reposting this here.. imagine the devs had the ressources of an EA or Activision.
Right now there is DayZ which brings everything to a great scale.. but it has no exciting urban environments whatsoever... houses are far spread out, pale and boring inside..
Now imagine something like NMRIH, but in a city the size of London, with freelancing, hundreds of players, objectives, households, random events like CPU handled police convoys. One can dream.
Have not played diablo 2, this was basically my first Hack N' Slasher.ok thanks for the replies, sounds good!
JayFKay
Jay joined
Your thoughts?