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Comment History  (0 - 30 of 226)
jamman88
jamman88 - - 226 comments @ Yet another failed DeusEx remake mod

I think it's wrong to say it was failed, you got further than anyone else. Honestly, it was in a low-key playable state, but I understand the feeling. Sometimes it hurts to put so much work into something only to have it be appreciated by the minority.

Good karma+1 vote
jamman88
jamman88 - - 226 comments @ Mafia Titanic Mod

Hi,
I've never played mafia, or really cared for the titanic, but I just saw your interview with minime.
Your passion for this thing is insane, and it drew me in. I might never play it, but I'll be damn sure to follow all the updates from now on, and cheer you and the team on!
Awesome work!

Good karma+3 votes
jamman88
jamman88 - - 226 comments @ Current state of project

I am still watching every youtube video, awesome work as always!

Good karma+2 votes
jamman88
jamman88 - - 226 comments @ Yet another failed DeusEx remake mod

Incredible work, This is the most realised fan port Iv'e ever seen of Deus Ex (including my own), I'm going to keep a close on on this.

Good karma+2 votes
jamman88
jamman88 - - 226 comments @ Hi-poly machinegun ingame

this would be really cool with the quake 2 VR mod, especially if you could make the hands invisible.

Good karma+2 votes
jamman88
jamman88 - - 226 comments @ NicksCoop 1.1.0 update [news]

99% done, I hope that means soon, Iv'e wanted a postal 2 coop mod since it was first released, and now one exists but it crashes after loading :P thankyou for your work, I am so looking forward to finally playing it.

Good karma+1 vote
jamman88
jamman88 - - 226 comments @ POSTAL III Improvement Mod

if this gets rid of the karma meter then how do you choose which path you go down? just curious, as I played postal 3 a long time ago and it was meh, but I always thought with a few minor tweaks it might actually be alright.

Good karma+1 vote
jamman88
jamman88 - - 226 comments @ Ascend Alpha

awww, well atleast you put your work out there, but like if you ever decide to pick it up again, i'd be happy to suport a patreon.

Good karma+1 vote
jamman88
jamman88 - - 226 comments @ New version finally released

Holy ****, YEAAAHHH!

Good karma+1 vote
jamman88
jamman88 - - 226 comments @ SUPERQOT

kind of a cool idea, I'll check it out when I get the chance.

Good karma+2 votes
jamman88
jamman88 - - 226 comments @ Railgun concept and animation

so basically an instagib, classic staple of any good fps, from quake to unreal, glad to see it implemented :)

Good karma+1 vote
jamman88
jamman88 - - 226 comments @ Deus Ex: Revision

I suppose you have more experience with larger projects like this, all my ramblings are based almost solely on solo projects which I suppose don't need to take into account things like team management, and the one time I did work with a proper artist the project got delayed quit e a bit due to assets not being complete.

anyway thanks for talking with me seriously, I'm a huge fan, you're quite the inspiration :)

Good karma+1 vote
jamman88
jamman88 - - 226 comments @ Deus Ex: Revision

I just wanted to clarify I'm not trying to belittle your work or something, what you're doing is much more impressive a complete reimagining, I'm just talking about something that would be almost identical to the original game except a little better looking. as I said before like rewriting an existing essay, but on cleaner paper with a slightly better pen :P

Good karma0 votes
jamman88
jamman88 - - 226 comments @ Deus Ex: Revision

the difference with HDTP is they are remaking assets, also they are stuck with vertex animation, which is frustratingly boring and unnecessarily time consuming.

Inventories like deus ex's are surprisingly simple to program, you legitimately just use array's, as for skills and augs you just add modifiers to existing variables e.g jump_height*aug_jump_level

I believe someone would of already reversed engineered the formulas somewhere online and if not they would be easy to find by sifting through the relevant code.

anyway I'm not saying it would be easy or fast, but I just personally think if a small team of people were able to LEGALLY use and modify the original assets, they could maybe complete a project like that within 2-3 years max

Good karma+3 votes
jamman88
jamman88 - - 226 comments @ Deus Ex: Revision

The legal issues is more what I was thinking, and when I said port I didn't mean like directly (hence quotation marks), I just meant reusing assets and modifying them to support some newer features as you went along (e.g skeletal animation, parallax maps, etc).

As for code since you wouldn't have to worry about balancing or how they would work/feel in the final game I believe reimplementation wouldn't be overly hard, more akin to basing an essay off an already existing essay, any competent programmer could do it if they were give enough time (i'd hazard a guess of a bit over a year of consistent work, maybe less with blueprints, I'm not sure though as I haven't made anything with a GUI based programming system literally since I was in school)

Good karma+3 votes
jamman88
jamman88 - - 226 comments @ Deus Ex: Revision

The Ue3 remake I did of the hells kitchen bar, was actually fairly easy even including having to make normal and specular maps for all the textures, so if they were allowed to repurpose existing assets (voices, textures, etc) I could imagine more of a "port" to UE4 being fairly straightforward

Good karma+2 votes
jamman88
jamman88 - - 226 comments @ Ascend Exosuit Implementation

I'm super excited for Ascend and mechs are great and all, but I hope they don't turn into feature creep, I've given up on many projects after they got to complex because I couldn't stop adding things, also I hope there is an option for mech free matches, because that was one of my main complaints with titanfall, sometimes I just wanted to play as a pilot without being at a disadvantage, also offline play was needed.

Good karma+2 votes
jamman88
jamman88 - - 226 comments @ Releasing Soon [Update]

Engine enhancements are making me board the hype train, be careful I can only take so much.

Good karma+3 votes
jamman88
jamman88 - - 226 comments @ Deus Ex: Revision

something tells that if that true reason MonarchX acting as though he had some claim to this mod was to come out, his "fans" would not be all that happy.

Good karma+6 votes
jamman88
jamman88 - - 226 comments @ quake2xp 1.26.4

SSA in quake 2? HELLS TO THE YEAH! now all this needs is Rift support

Good karma+1 vote
jamman88
jamman88 - - 226 comments @ New Splash Screen!

It's a lot nicer, less obnoxious.

Good karma+3 votes
jamman88
jamman88 - - 226 comments @ Guedin AoT - WIP #08

Usually I'd offer to help with programming, level editing, or modelling, but your skills put me to shame, you're like John Carmack or David Rosen level good, maybe I just need to spend more time on physics, gotta learn that sweet IK ;)

But, I might be travelling to europe in July and I have some really nice camera equipment, I could try and take pictures of walls and such for textures, I wouldn't be able to upload anything till I'm back but if you're interested let me know? I just think it might be a good way for you to get some royalty free textures that are legitimately photo realistic.

Good karma+1 vote
jamman88
jamman88 - - 226 comments @ Black Mesa - Early Access

Oh god when you reffered to early access as EA I freaked out for a second.

Good karma+62 votes
jamman88
jamman88 - - 226 comments @ Deus Ex: Revision

Too bad you guys can't use a modern engine, because your work is so amazing it's what made me stop work on my own remake years ago Youtu.be

Good karma0 votes
jamman88
jamman88 - - 226 comments @ Ascend First Public Test

Me and a friend played for a while, here are some of the larger issues we found.
1)Unlimited jumping with shields,
2)shields break your fall,
3)zooming in whilst in 3rd person gives your character parkinson's,
So far it's a super fun game, if you add Lan in it will certainly become a regular at lans we host.

Good karma+4 votes
jamman88
jamman88 - - 226 comments @ Ascend First Public Test

Awesome downloading now, hopefully I can test it out soon.

Good karma+1 vote
jamman88
jamman88 - - 226 comments @ Ascend Exosuit & Public Test

That's exciting, I hope you eventually add some kind of bots to the game, my main gripe with Titanfall was no offline play... not that you guys are making a game anything like Titanfall... :P

Good karma+2 votes
jamman88
jamman88 - - 226 comments @ Deus Ex: Revision

I just checked your progress on your website, god I'm excited!

Good karma+2 votes
jamman88
jamman88 - - 226 comments @ Guedin AoT - WIP #07

I like that you've spent so much time on design, and not just jumped in.
For rewarding fast paced play, not sure how well it would work but maybe make the aim tolerance higher the faster you move, and completely off when still, this would allow precise shots when still or slow so you can hit the exact target you want and take optimal routes, and easy shots when moving at speeds at which you really wouldn't have time to think about optimal routes anyway with. Good job :)

Good karma+2 votes