Hello! My name is Jamie Evans, and I'm the Development Director at Paper Giant Studios. We've all got very exciting titles that don't necessarily mean very much! Mainly what I actually do is design how our games will work, build 3D models and digitally paint things. I also keep our website and Facebook page up to date and tweet for the studio on Twitter.
Important news for anyone interested in the development of Seed Pod Shuffle! Play testing starts next week!
we need you!
Paper Giant Studios' chief programmer talks about the challenges of creating Seed Pod Shuffle, building a 2D game with a 3D engine, and the many benefits...
giant interview: tom wilcox, technical director
To mark the release of our fifth and final piece of character artwork, we're going to take you through the development of Buckthorn from the initial concept...
sps developer diary: part 3
Indie DB gives a humble three-man studio a bizarre confidence boost.
paper giant studios more popular than ea, slightly less popular than valve
Hundreds come to play Seed Pod Shuffle for the first time at Newport City Museum's Graduate Showcase.
seed pod shuffle a success at newport city museum
Q&A with Paper Giant Studio's Development Director on Seed Pod Shuffle, the development process, and the future of the studio.
giant interview: jamie evans
In this installment, we look at the central focus of Seed Pod Shuffle - Jasmine's home.
sps developer diary: part 2
In this first installment, we explore Seed Pod Shuffle's unique Environment Panel, the players' window into a world of wonderful plants and creatures.
sps developer diary: part 1
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