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Indie developer since 2003, I have created sport simulation games, roleplay games, strategy / war games and recently visual novels and dating sims.

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Planet Stronghold released!

jack_norton Blog

Planet Stronghold

After about 2 months of playtesting, I can officially announce the release of version 1.0 of my sci-fi RPG game Planet Stronghold! It has been a very long journey, from the “classic” early prototypes with programmer art to the final result which features beautiful manga artwork and a very detailed combat system. I started the game at the end of 2009, worked on it until beginning of 2010 then paused it to release the two Vera Blanc games. And then I resumed working on it in September 2010, and I’ve listened to all the suggestion people made in the course of those last 6 months, implementing lots of features that people requested.

Planet Stronghold

Hopefully this process made Planet Stronghold a better game (I have no doubts about it) and for that I want to send a special thank you to everyone who sent their suggestions, who supported me buying the early alpha versions back in september 2010, when the game was only a few chapter long and still quite rough, and who is supporting me in any way (offering free proofread, telling friends about my site, and so on).

I don’t know if the game will be a success or not, but I’ve enjoyed making it. And most importantly it helped me build a sort of “RPG framework”, so that I’ll be able to release new RPGs in future at much faster pace! :)

So, for those who don’t know yet what I’m talking about, check the official game trailer:

You can download a demo at the official website: Planetstronghold.com and see more screenshots and buy it on Winter Wolves main website: Winterwolves.com

Planet Stronghold Public Alpha 1

jack_norton Blog

I’m proud to finally announce the first public Alpha of my next game Planet Stronghold. For those who don’t know what it is, I’m currently also building the official website which will also contain more info about the story and each character, but for now I can tell you what you’ll find in the game:

  • a manga sci-fi roleplaying game – with beautiful art and really varied characters (not all the same good-looking boys/girls you find in manga games)
  • two different heroes to choose (male / female) – The choice will only impact the romance and few situations in the game, but the statistics / skills / gameplay will have no differences
  • battle system – similar to those you find in JRPG titles and a gameplay similar to adventure games
  • romace option – romance was always present in all my recent story-based game and this won’t be an exception, including new homosexual romance option for both the male / female characters! The romance is entirely optional so if you’re not interested in it, you won’t see it at all (you won’t have the chance to stumble in it by accident)
  • relationship system – with any of the 8 charaters beside the main hero. Keep them happy to increase their skills, piss them off and if you push it too much they could even leave your party!
  • autoupdating – I’m experimenting with an autoupdate system that should allow me to release updates on server-side, and players to download only the changed part. No more “redownload the whole game to get latest update” like before!

Instead what you won’t find on the game:

  • tilemaps - if you’re a RPGMaker fan, sorry to disappoint, but I really preferred to concentrate my time on writing the story and characters interactions than mapmaking. There will be a generic map to move from a location to the other though
  • puzzles - since I’m building this game system from scratch, for this first game I want to concentrate more on the battles, the skills, the statistics and variety of enemies, than puzzles. However I’ll have an interesting character training system. More on this later.
  • offline play – to play most of the game past the alpha version you’ll need to be online. Partly to protect me from piracy, but also to offer new features like achievements, autoupdates, new missions / maps / weapons / items and so on.

Are you still here? Good because now comes the good part, the download links:

(Pc Version)
(Mac Version)
(Linux Version)

I absolutely love to get feedback on gameplay and/or any bugs you encounter. Especially for the mac and linux platform, since I have already many testers on Pc! The build uses a very new version of Ren’Py game engine so you should be able to play with openGL acceleration enabled (press key F to go fullscreen).

Thanks and I hope you’ll enjoy the first alpha, even if is quite short for now!

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