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No, they use different .dat files.
This mod is for the conqueror version. You should install the hd version of Age of World Empires on steam workshop.
1. Eastern Paladin is made by Jorgito.
2. Japanese Knight and Cavalier is made by Achesun from aokh.
3. Teuton Paladin is from AoCH mod by Kor.
You can use AGE editor to modify the HD. or you can wait for next update for the HD version of this mod. yet I don’t have much time for modding now, I cannot guarantee an update.
Did you download the conqueror version of this mod here at ModDB? If you played the HD version of this mod at steam, then the Teuton paladin is not changed.
The current Teuton paladin has the gothic armor ( different from the vanilla paladin) as shown in the image above. Can you tell me what do you think went wrong? Thanks
I cannot find a way to find a way to stop the window mode for the menu of this mod
Glad you like the architecture. It is made by Huanglukuzhu. The castle is made on the basis of Korean building made by Sanghwi from AOKH.
Hi, sorry I only know Chinese and English, I used google translate and I hope I got your idea correctly.
1. Sorry I'm afraid I can't make a Spanish version. However, since Age of World Empires mod is made on the basis of AOFE mod 2.2. So, if you can find a Spanish version of AOFE mod 2.2, you can find "Games/Forgotten Empires/Data/language_x1_p1.dll". Then you can replace "Games/Age of World Empires/Data/ language_x1_p1.dll" with the Spanish language_x1_p1.dll you just found. This is the only way I thought it might work.
PLEASE REMEMBER to make BACKUP before you try the method above.
2. You can set the full screen in the Option. or do you mean you want to stop the window mode?
Thanks! I’m glad that you enjoy this mod. Your idea about the templar is really attractive, it would be so great if we have a civ like this (maybe cavalry/monk civ with banking and so on). However my data modding skill is not good. So I lack technique and time for creating a new civ. Sorry about that.
Sorry I might not, I think replacing more would make some units hard to identify, which may confuse the players. I am finding a balance between the original flavor and the independent unit skins.
For the conqueror version
No, it would be too much work
I thought Teutons represent holy roman empires in the game. Do they use gothic knights like this? Correct me if I am wrong.
Yes Spanish did have this knight. I will consider.
I'm not supporting middle man. AOE2 HD is published by MS.
I plan to do this by making a Far Eastern cavalier first, when I have time in future.
Thanks. It took time to make Meso-american civs units, maybe I'll plan to do it in the future.
I just published the first version of this mod on steam,and I was planning to make a conqueror version of this mod and upload it on Moddb in the future.
However, the ID suii, he said insulting word to me and to my mod on the review page. I spent three years of hard work on this mod, and I don't get paid for my work, I just publish it so that every AOE lovers can have fun. suii just disrespects all those work. I know that Moddb is righteous community, So I request to remove suii's insulting review.
Really well made! with details like the bag of arrows and bow
Just a suggestion.Maybe posting a new article with an image of the chart would be better. It can be even better if posting lots of screenshots of the new units you made.But it takes time to do this:)
Nice Russian cavalry!
Subscribe it on steam workshop. It includes change for new civs in all DLCs, both Africa and Southeast Asia.
To subscribe it on steam workshop is the most convenient way for AOE2 hd
It has been released on steam workshop now.