Writer, Designer and Producer. Somewhere between 70 and 120 shipped titles for all major platforms. One of the chosen few working both AAA and Indie and not going nuts from doing so. Short Bio: Born in former CSSR in the 70ies, Ivan Ertlov grew up as Johann Ertl in Lower Austria. During grammar school, he managed to sell his first games (mostly adventures for C64) to DiscMags. In the mid-90ies, Ivan Ertlov was among the most infamous render artists in Austria with his shows "Welcome to the Cyberspace" and "Atomic City". After several years of studying, DJ-ing and journalism, with an obscure degree earned, Ivan became a teacher in Lower Austria. He managed to survive the kids and pupils for a whopping year before going back into media business as Online Writer for the JoWooD Group (Spellforce, Gothic, Giants). Later Community Manager, Game Designer, Head of Development, Producer. Still BOTH AAA producer (Anno, Hitman, MGC..) and Indie developer with "Homegrown Games".
While we are still developing Into the Ice as sequel to Into the Dark, you can already experience the third story around the grumpy Private Investigator...
While development for Into the Ice slowly restarts, let`s talk about the research for our past and future game. And the importance of research in video...
The hiatus of Homegrown Games is over - we are back in Gamedev! Expect the restart of the development on "Into the Ice - Nazis of Neuschwabenland" and...
One of the biggest updates we rolled out ever has raised some questions - including the one why it had taken so long to be released. Here some insights...
WE ARE BACK - With "Final Editions" for "Into the Dark" and "Father's Island" released on Steam & a new playable for "Into the Ice" !
Felix, Project Manager and Senior Sound Designer for Dynamedion talks about creating the music for The Lion’s Song.
It's half-time on our week-long sale on Steam. Among our other games, you can get Father's Island for as low as 3,34€ !
While the final release of Into the Ice is still almost a year away, thousands of people are already playing it. Do you want to join them?
The latest Hotfix to the 1.09 we presented earlier finally solves a big problem - now you can save / load without regrets!
We have granted Father's Island an extensive visual upgrade. With special thanks to Reshade.me and Mastereffects Guru Marty McFly, we are able to bring...
After a series of catastrophic events starting 10 years ago, Austrian Game Development is very much alive today. Let's look at the latest news!
The time has come! We kick off our Halloween Event on Steam with an overhaul and a new release - for free!
Enough of the teasing, enough of cryptic remarks in Interviews spread, enough of occasional screenshots tweeted away. Here we go with the official statement...
Releasing a game on Steam without having any pre-release PR or marketing, without a Greenlight Community, created with an early access beta version of...
What is better than a free demo on Steam? A free full game, of course! Join to win one of 100 Steam keys!
Father's Island gets lot of praise in reviews and articles - much more than we expected. "Try before you buy" and get our demo from Steam!
Father's Island has received praise and overwhelmingly postive feedback - as well as two extensive updates!
Long hours, weeks and months of hard work are behind us. But today, we launch on steam!
The campaign came to an end - with exactly 3338.5 Euro pledged. In addition to that, some people sent money to our PayPal address, one even wired an early...
The final hours of our campaign are upon us - and it has been a great pleasure to run this one for you. And it will be an even greater pleasure to go...
It´s a long, long way from stock asset for quick & dirty prototyping to production-quality architecture and gameplay-relevant building construction...
After we released yesterdays update including several FAQs for Antinomy, we received many emails within a few hours asking if Antinomy has some kind of...
One of the most asked-for items during our campaign so far has been ingame material from the current development build. New Screenshots, new gameplay...
Today, we introduce you to the signature character of our current development version and, even more important, to the person who influenced our protagonist...
Dear backers and supporters! You are really great, and we from Homegrown Games and Against All Odds Games are very grateful for every single € pledged...
Yeah, we kept our heads low during the last months, working constantly on the game and on a way to get the funds we need. Now we are VERY close to a total...
Not giving up: Even with the Kickstarter failing, Antonomy WILL be developed and released.
While we are still working on "Into the Ice" and "Antinomy", we won´t let 2015 pass without releasing a new game!
The first version of the Into the Dark Halloween Edition 2015 has been pushed lived on Steam. Contains many improvements, bugfixes and a new free Halloween...
After challenging and demanding months of hard work, patience and passion our Prototype has been converted from GameGurur / DarkBasic to the latest shinyUnreal...
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