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Comment History  (0 - 30 of 96)
Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free Remastered (v1.4) [dhewm3 compatible]

Yes it should work, let me know if you find problems

Good karma+1 vote
Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free Remastered (v1.4) [dhewm3 compatible]

Thanks for reporting this problem. I'll investigate this.
I understand that you're using dhewm3 on Windows, is that right?
Which dhewm3 version?

Are you sure that you added the `fraggingfree.dll` file in the main dhewm3 folder (NOT fraggingfree folder)?
I get the same error if I don't have the `fraggingfree.dll` file in the right place.

Good karma+1 vote
Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free

I finally managed to release it! :D
It was almost ready since January and we simply couldn't find the time to finish it :(

Good karma+1 vote
Ivan_the_B
Ivan_the_B - - 96 comments @ Brutal Doom

Thank you for this great mod, I had a lot of fun with it!

Good karma+1 vote
Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free

I checked the files of The Lost Mission and... it seems like it can be ported quite easily.
I will try and, if it's really that easy, I will include it in the next update. :)

Good karma+1 vote
Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free

It probably won't happen any time soon because I don't have the time at the moment.
But ideally, I'd love to port new maps to FF.
Maybe one day...

Thanks for the kind words.

Good karma+1 vote
Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free

That missing file is from the ROE expansion.
You probably don't have ROE installed.

Good karma+1 vote
Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free

Thank you! Your words were really appreciated!
Sorry for the late reply :)

Good karma+1 vote
Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free

If you see the correct model but it's black, you might be missing the materials or the textures.

I suggest to run FF, type in the console:
spawn weapon_railgun spin 0
r_showSurfaceInfo 1

Aim the the railgun, you'll see the model and the material you need to copy to your mod.
The material definition will also point you to the textures you need to copy.

Good karma+1 vote
Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free Remastered (v1.3.1) [dhewm3 compatible]

@doomguyd: Download the latest binaries from: Github.com

Windows: extract 'fraggingfree.dll' in your 'dhewm3' folder.
Linux: extract 'fraggingfree.so' in your 'dhewm3' folder.

Good karma+1 vote
Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free Remastered (v1.3.1) [dhewm3 compatible]

You should not use the included .bat file, that's only for Vanilla version. Please follow instructions from the readme.

Of course, you can create your own .bat file for Dhewm3.
It'll be something like:

dhewm3.exe +set fs_game fraggingfree +set fs_game_base d3xp +seta com_allowConsole 1

Good karma+1 vote
Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free

Hi, you can basically control any monster (ok, maybe a couple are not supported?) through console commands.
The syntax is:

spawn monster_type name monster_name; ride monster_name

Note that in Doom3 there cannot be 2 entities with the same name at the same time, otherwise the game will stop with an error. Reusing the same name is fine as long as the older entity has been removed.

For example:

spawn monster_hunter_helltime name myhell; ride myhell

add 'rideable_timemode 0' if you want to disable the countdown:

spawn monster_hunter_helltime name myhell rideable_timemode 0; ride myhell

Good karma+1 vote
Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free

In order to change machinegun/chaingun sounds you can probably edit the file 'sound/weapons.sndshd' and change the files refrenced in the following sound shaders:
- player_machinegun_fire
- player_machinegun_firesec
- player_chaingun_ff_loop

About more complex changes, like changing the weapon models, I'm sorry but that sounds like a complex project to me. Things have changed in def files. Putting old stuff in the newer version is guaranteed to break something.

Good karma+1 vote
Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free

Yes, you could cheat by changing the "ff_rideable_time" Cvar in the console. I advise against this because you basically break the ammo balancing of the map, but for a test is fine.

Use the new "stopRide" console command to leave the monster at any time.
There also a "ride [entityName]" command, but you must know the entity name.

What I usually do when I'm testing monster possession without time limit is this:
"spawn monster_demon_imp rideable_timemode 0 name a; ride a"

Good karma+1 vote
Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free

Hi Tommy_2001, you can use D3's console autocomplete feature like:
"spawn monster" and press TAB to see all the possible values.

Good karma+1 vote
Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free

Or... just play the game until you find the powerup for that weapon. :)

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Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free

I guess there's no easy way to do that.
You should edit the main pk4 to remove Denton's files in the sound folder, but I never tested such change. I don't guarantee it'll work as expected.

Good karma+1 vote
Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free Remastered - Launch Trailer

Hi, I released Recall to Hell's assets myself many years ago on Doom3World forum, some time after the mod died and its FTP got hacked (or something like that).
I guess the link is lost in time.
I still have the original files, if you are interested I could upload them somewhere and send you the link.

Or you can extract them from FraggingFree assets.

Good karma+1 vote
Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free Remastered - Launch Trailer

:)
It's the flamethrower weapon model from The Ultimate Mod. You can see it better here Moddb.com
We implemented proper flamethrower behavior on top!

Good karma+1 vote
Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free Remastered (v1.3)

You can spawn one of:

monster_player_friend
monster_player_friend_roe
monster_player_friend_security

To give weapons use one or more of the following keys:

plasmagun
handgrenade
bfg
rocket
chainsaw
chaingun
shotgun_double
shotgun
machinegun
pistol
shotgun_pw
machinegun_pw
pistol_pw
rocket_pw

For example to create a marine with plasma and rocket:

'spawn monster_player_friend plasmagun 1 rocket 1'

... but that's cheating :D

Good karma+1 vote
Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free - Remastered is coming!

Thanks Rev!
We already tested the mod millions of times, so I'm a bit hesitant to change something right before the release.
If there will ever be another version of FF, I'll port them over! :D

Good karma+1 vote
Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free

They won't teleport, sorry.
We tried to place friendly bots in places where they are able to move, but sometimes you have to let them behind.
In general, they are balanced so than they'll die before that happen.

Good karma+1 vote
Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free

Yes, vanilla campaign is similar to the original, but it features new monsters and weapons (including double barrel shotgun).

Installation will be the same. I suggest removing the old version before installing the new one. Savegames won't be compatible anyway.

Good karma+1 vote
Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free

We took an extra week to add an autosaving feature.
I plan to release it this weekend.

I've not made much progress on the Linux build, so it could come later.
Anyone willing to help building and testing the Linux build?

Dhewm support will also come later as it requires some extra work.

Good karma+1 vote
Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free

The release is near. I'm solving a couple of last-minute problems I've found on the Steam version. I hope to make it by May 1st. :)

Good karma+1 vote
Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free

Wow.
It's strange, you never know who played your game and how it was remembered. It blows my mind to think about it.

Good karma+2 votes
Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free

I'm sorry, we won't support the BFG edition.
We actually had to cut down on gibs in FF because of the high number of enemies on screen.
D3 cannot handle too many gibs at the same time, resulting in errors that affect game performance.

Thanks for the kinds words! We're testing and adding the last touches!

edit: Maybe you mentioned this Moddb.com. It won't be included anyway, sorry :(

Good karma+2 votes
Ivan_the_B
Ivan_the_B - - 96 comments @ Fragging Free - Remastered is coming!

I'm looking into it, but I'm not sure it'll be already supported with the next release.
Depends on the required effort to do it. I'm trying to get in touch with Dhewm3's author to understand better.

Good karma+1 vote
Ivan_the_B
Ivan_the_B - - 96 comments @ Hard Corps Gameplay

Hi Revility :D
All new stuff looks great! Good addition to the gameplay!

Edit: I see I'm marked as "creator", but I actually didn't contribute to this new version. Just to say I'm not praising my own work :)

Good karma+1 vote