Name: Kjell Bunjes | Freelance VFX (2D/3D) Artist | E-mail: Kjellbunjes(at)gmail.com Discord: ph4ntomz #6257
Just because the scope of modding is smaller doesn't mean you don't have to understand the game development pipeline and go through it the same way. If you don't understand that mod development is a subcategory of game development then you might be the idiot here.
Also, you might want to tone down your comments a bit. I don't know what hurt you and I don't need to know, but the aggresive tone of every comment you make here is totally out of place.
While I do agree with some of the critism, I don't think it's what they deserve at this point. Many hundreds or even thousands of hours were spent on the project and they even delievered something playable. That's something to be proud of and there's nothing that anyone can take away from that. Game development is a huge undertaking and hard enough for highly trained professionals yet alone passionate modders, who have to teach themselves everything on their own.
I congratulate everyone in the development team and who helped develope the mod on what they achieved and wish the best of luck for future projects. Take the good and the bad, learn from it and apply it to future projects.
Please write me a pm or e-mail to discuss business details.
I actually still visit this site quite frequently, but I agree that it has become a little quiet around here.
It makes me happy to see that you still visit my profile it seems. I rarely check my comment section so my reply is a little late, haha.
Okay, thanks for the info.
Has this happened before with previous articles from October or is this the first occurrence?
Nope, it's all real :) Stay tuned for the next updates!
Yup. We are going to publish the job advertisement outside of ModDB in the following days. So, shoot me a message, if you guys are interested in one of the mentioned position.
Sounds just like the right way to go! Can't wait to see your new work then :)
Hey! Just wanted to say that your art really has improved a lot. Massive respect for staying at it. Your sketchwork is really beautiful, but you can improve on your colors. You seem to always use a very similar palette. Going through some color tutorials/guides could really bring your art to the next level, I believe! Best wishes.
It's all custom programmed :)
Hm, that's weird! Let me know, if you get one for the next blog entry, please :)
Those blocks are spawning at the top and run downwards. You have to press the right keys when they have reached the white line. It's pretty much the generic gameplay, just like in Guitar Hero and so on :)
Thanks mate, I appreciate it :)
Except that it probably took him like 30-40 minutes and I doodled for 3-4 hours. But, that's why he is a professional and I'm not, the experience definitely shows in how fast one can work. Thanks for the compliment though :)
Just finished another project for uni, but it's quite hard to install on other machines, since it requires certain environments and stuff installed. I didn't upload the Fennek project, because it runs miserably on certain machines (weaker ones), because it's not implemented so well. Otherwise ... still working on little stuff here and there, but nothing too interesting to show yet ;)
You can get a better insight about the reasons, if you read all the comments of the latest article on the modpage.
Oh, I'm in love with programming, that's why I'm doing projects like this ;) My girlfriend and I are also planning to do some further work on "Fennek" to get it to a more polished state (currently, there's no proper buffering happening, so we have to rework that). I'm also playing with the idea to develop a really small RPG styled game where you can hunt monsters and treasures :)
Yeah, we are planning to publish the game here on ModDB/IndieDB. The reason why I added a "probably" is because the game engine seems to not be working too fine on a few systems. I've been looking into the problem for quite some time now, but can't manage to find a fix for it. It probably is due to some lower programming behaviours, which I do not understand yet (we are just in the 2nd semester right now and do not have any previous programming experience). Nevertheless, I'll definitely publish the finished version here on my profile minimum.
A java game, yipie! :D
Yeah, was a big influence since it was a big part of my life actually :)
Yeah, every painting I have done so far was done with only a mouse. I actually do own a wacom tablet and I only bought it to learn how to paint digitally, but I never got used to it. There's only a few times I used it in photo retouching when it came down to erasing bits here and there with dead on accuracy, but was just a handful of times. At the moment, my girlfriend uses it to paint, so it's not getting too dusty, hehe :D
I usually don't polish my paintings, because I'm lacking the time and I prefer to have rather 2 quicker paintings than one detailed one :) I'm going to try to do more details in less time though so that I'll get something in between the two options named above, hehe :)
Well, everyone can buy my paintings at deviantart, if they want, I'd only have to do a few clicks over there, haha. But, I doubt anyone would really buy anything, so I usually don't offer them as prints. If anyone wants one, just drop me a pm, though :D
Hey, thanks for your comment. First semester is over and my average score is 1,5 right now, which is already one of the highest scores from all students. I went strong with Mindworld and now I'm going strong with uni :) We're supposed to develop another game within 10 weeks from now and if it turns out well enough, I'll also publish it on IndieDB and depending on how well it is received, I'll continue working on it or not.
I know that I'm being looked at and judged by the community, but that's neither a problem of theirs nor mine, because there simply is no problem. If it makes me look bad in someone's eyes than that's their perspective. It doesn't affect me, if I haven't done anything bad, though.
And while I really welcome people to invest time to help me out and give critique, you don't have to try to "open my eyes". I already have learned to plan better in the moment I realized that development has to be stopped for quite some time.
So, please, save the time you invest on writing comments like that and just work on your own project to make your points stand out with your work and not your words. I'm going to have forgotten about everything you said in a few minutes anyway, because there's nothing of value in what you say, in my eyes. And that's why this is going to be the last comment from my side here, as I think that everything is said.
About the fanbase being disappointed: I apologize here again, but it's not that much of a deal like you make it seem. I followed quite some games on ModDB too, which were cool and I commented on their media. Many of those projects got shut down and I thought "Aw, would have been so cool to see that game happening!" and that's it. Nobody of the community is harmed by this decision, everyone just goes on like usual and I think that probably 99% of our fanbase is going to have forgotten about us in a few days, if they haven't already.
You know what's really funny about people downranking your comments? Your response to it. You even had to get more attention on it on how much you don't care about it, so you must have been thinking about it, which makes you care.
I like the metaphor, in which you make me a captain of a ship. But, let me make it clear to you, I didn't burn the ship. I've been talking with the co-captain of the ship and said that the upcoming storm is probably quite hard to handle, if nobody is leading that ship. That's why we decided to go to the next harbour and said that everyone can go on with their lives, but the journey is over for now. But, I also said that I might return to the ship and continue the journey and everyone who is then still interested in going on, can jump up on board.
And the reason why I didn't hand over the project to someone else is because the co-leader couldn't continue it alone. And the reason for not handing over the project to just the first one who wants it in the team is because they didn't share the exact same vision for the game like the co-leader and I did. The story of Mindworld is extremely important, so it doesn't make sense to just give it away and hope that they'll just know what good story development is. Plus, we mainly worked with specialized experts in the team and most of them wouldn't have wanted to lead a team this big just from one moment to another.