Unfortunately, I've had to cancel the trip to GDC SF. Wife is having surgery over that period, and I need to feed our kids, and stuff. :)
Unfortunately, I've had to cancel the trip to GDC SF. Wife is having surgery over that period, and I need to feed our kids, and stuff. :)
Managed to spend a whole weekend working on the Settings menu. :')
I've been putting it of for a year now. Feels good to get it together.
Currently running through the pros and cons of Saving and Loading via Binary Serialization. Or using SQLite.
These are the current exciting things I'm considering at this present moment!
There's been some quiet time while I've been working abroad, in Utah. Dev will recommence next week after the jetlag has worn off. :D
Currently creating a new set of enemy units. I've been looking forward to working on this level. Going to be fun, and weird.
Sometimes, for some reason - bugs are kind of welcoming. Video.twimg.com
I'm really hoping to get a small alpha demo out very soon. Hoping to get feedback from it. Will likely consist of 3 levels of various play mechanics and their cut scenes.
Great to hear it's still moving forward. :)
Funny story is, I couldn't afford to buy a controller to test it with the game, back when I was developing it.
Hey all, thanks for checking out the game. This release is probably best called 'experimental'. Mostly with the story and a particular mechanic of the game. The next instalment has quite a lot of changes in it. In fact other than the world it's based in and story, it is a very different game.
I've listened to all feedback and all of it has been great, very informative! I've taken into account a great deal of it.
Thanks again!
ionside
Robert joined
Owner of Pixelpickle Games. Released, Lylian: Paranoid Friendship - a sidescrolling action game way back in 2010. Now working on a new title, Company Colossal - A Tower Defence Shmup hybrid.