This member has provided no bio about themself...
After a few days of downtime following the crunch involved in getting Isomer ready for Steam, I have just released a new Isomer build. Build 0.8.9.1 focuses...
Isomer is now available on Steam!!! Aside from this, a new build (0.8.8.1) is available today in both Steam and non-Steam flavors.
I have two pieces of awesome news to share with you all today. Firstly and most importantly, last night I came home to an email with the subject line...
Update 17 has a large number of bugfixes and tweaks, but the primary focus has been on polish and snazz. What do I mean by snazz? Well, see for yourself:
The last few days have been quite amazing ! Build 0.8.5.1 (.. and then .2 and .3 ... but moving on ;D) were released, we ran a 50% off sale on Desura...
There is a new public build! Build 0.8.5.1 is available via the Isomer launcher as of now and includes a big change to the way resources are stored and...
Access to the Isomer alpha is half price for a couple of days over on Desura!
Units can now equip a variety of weapons greatly adding to the variety of play. Each new weapon has different characteristics but first let me say a little...
The next update is coming along nicely with many many new weapons being added to the next build!
A new build (0.8.3.2) has landed and is available to download via the Isomer launcher. The focus of this build has been bugfixing and improving on the...
The new build (0.8.3.1) has just gone live and can be updated from within the Isomer launcher! This build brings together a month of work with lots of...
It's that time of year again everyone! I've no idea where 2013 went but it has been an epic one for Isomer development...
It's the last few hours to vote for Isomer in the IndieDB Indie of the Year awards! Please help Isomer get in the top 100!
Happy Halloween everyone! A big update has just gone live with version 0.8.1.1 of Isomer now available.
As promised from the news item last week, I've finished the work on the lighting engine adding both a day and night cycle (which has an impact of the...
The latter part of this week I've been focusing on the lighting engine to support day and night cycles as well as ray tracing for lights so they don't...
After a couple weeks longer than I was initially expecting to work on 8.0 updates, I've released today 0.8.0.5 which is the final build I'm going to do...
What started out as a minor build to tackle the one remaining bug from the previous build somehow spiraled into quite a big update! There have been a...
The Isomer alpha has been up and available for a few days and it's really great seeing everyone playing and talking about their experiences on the forum...
After a couple of particularly hectic days of development and testing work, I'm really excited to be able to announce that early access is now available...
The Isomer alpha should be available as of this weekend!
After a shaky July it has been a really productive couple of weeks here and I wanted to update everyone waiting on the alpha with our current progress.
After nearly a year of development work I'm really excited to announce that my target date for making the first alpha build of Isomer available is Thursday...
In terms of progress towards the first alpha build - at this point almost all the core parts I wanted to include in the first build are in place!
Biomes are now in Isomer! Each generated world still have a main type (e.g. temperate, arctic or desert) but now can have a number of different biomes...
Previously worlds in Isomer were generated using one ruleset depending on the type of world i.e. Temperate, Frozen or Desert. The entire world would have...
This past weekend there were no fewer than three new Isomer builds (the latter two bug fixes and extra debugging features) for internal testing which...
Previously, objects in the world such as lights, consoles as even trees and rocks had fairly simple behavior when they were hit by weapons fire or explosions...
Something I've wanted to write about for a while is how the enemy units in Isomer respond to the player. This is an area of Isomer that has taken much...
It's been a little quiet on the news front of late - most of the work has been under the hood which is somewhat harder to post news post about. Nonetheless...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.