Compared to the original this is a much more complex and crazy machine
Each ramp has a special sequence to complete
Two randomizer wheels (center field) can be activated further driving complicated play
Like many late 80s / early 90s with more or steep ramps it suffered quickly from degrading flippers
Once flippers had somewhere past 6 months of solid daily play ramps could become impossible to hit - at least with any accuracy
And when the ramp shot has to be hit repeatedly to ascend a sequence of ever higher score levels, it sinks the game
Most of these games you would find easy to beat when new
New games had easy special / free game scores because that feature adjusted dynamically as better players hit the game
While seeming a fine feature versus the old "fixed score" games of the 70s, it becomes a plague for new players
One of the greatest joys of playing a pinball game was getting a free game via special, score or such and hearing / feeling that striker hit the inside of the cabinet - "WHACK!"
A pinball wizard never forgets that sound and feeling
That was incentive to play the game - a lot of incentive
If you have players that have the skill to repeat that it means free games, but it also pulls in many more players that desire the experience - you cant pay for that kind of publicity
The variable skill feature is only nice if it can remember who is playing and what their skill level is
One of the main results is the arcade operator periodically clears the settings and the scores, just to keep people playing the game
This is a mixed bag - it sucks to have a nice score get wiped
And new players still have to contend with weak flippers and decaying playfield elements
One of the benefits of the sim - flippers, bumpers and rubber bands never wear out
sub titled "Bride of Pinbot"
I only played this in an arcade a couple times
Compared to the original this is a much more complex and crazy machine
Each ramp has a special sequence to complete
Two randomizer wheels (center field) can be activated further driving complicated play
Like many late 80s / early 90s with more or steep ramps it suffered quickly from degrading flippers
Once flippers had somewhere past 6 months of solid daily play ramps could become impossible to hit - at least with any accuracy
And when the ramp shot has to be hit repeatedly to ascend a sequence of ever higher score levels, it sinks the game
Most of these games you would find easy to beat when new
New games had easy special / free game scores because that feature adjusted dynamically as better players hit the game
While seeming a fine feature versus the old "fixed score" games of the 70s, it becomes a plague for new players
One of the greatest joys of playing a pinball game was getting a free game via special, score or such and hearing / feeling that striker hit the inside of the cabinet - "WHACK!"
A pinball wizard never forgets that sound and feeling
That was incentive to play the game - a lot of incentive
If you have players that have the skill to repeat that it means free games, but it also pulls in many more players that desire the experience - you cant pay for that kind of publicity
The variable skill feature is only nice if it can remember who is playing and what their skill level is
One of the main results is the arcade operator periodically clears the settings and the scores, just to keep people playing the game
This is a mixed bag - it sucks to have a nice score get wiped
And new players still have to contend with weak flippers and decaying playfield elements
One of the benefits of the sim - flippers, bumpers and rubber bands never wear out