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I am the founder of DBolical and creator of ModDB, IndieDB and SlideDB. My aim is to make it easier for gamers to find great games/mods no matter their stage of development. And more importantly give game/mod developers a place to share their work and grow their fanbase - without being dependent on press/editors gatekeeping the important news sites. If you have any ideas or suggestions, hit me up I am always available to talk with the community.

Comment History  (0 - 30 of 3,889)
INtense!
INtense! @ Got married!

If you haven't visited, Japan is the most amazing place!

Reply Good karma+4 votes
INtense!
INtense! @ Age of the Ring

Beautiful page design, love that people mod the games and the site :D

Reply Good karma+18 votes
INtense!
INtense! @ Mod Appreciation Week 2018

Thanks everyone for participating! We've sent some of you at random a game code so check your email and fingers crossed you were one of the lucky people!

#modlove2018

Reply Good karma+2 votes
INtense!
INtense! @ Kiborg_UA

Let me know if you have any problems uploading images in the future.

Reply Good karma+1 vote
INtense!
INtense! @ Fart Simulator 2018

This is the pinnacle of giveaways.

Reply Good karma+2 votes
INtense!
INtense! @ [PS4 - EU] Starlit Adventures Giveaway

Please note these keys are for EU PS4 owners. Is that right RodrigoChips

Reply Good karma+3 votes
INtense!
INtense! @ Meet us at E3 2018

Yep, based out of Melbourne.

Reply Good karma+5 votes
INtense!
INtense! @ Introducing mod.io

mod.io is an API for game developers to integrate, to get mods in-game. Not sure how that relates to cash. We want to offer game developers options they can turn on like patronage, donations and trading to make modding a driver of success for them and their creators - but we are well aware pain caused by paid mods and need to be smarter and better than that.

Reply Good karma+1 vote
INtense!
INtense! @ Introducing mod.io

The sites are completely disconnected and despite both serving mods, fulfil different roles.

So we might add a "login by moddb" option in the future, but for now it's all about helping games integrate the API.

Reply Good karma+1 vote
INtense!
INtense! @ BEWARE

Congrats on the PCGamer and RPS coverage, keep up the fine work!

Reply Good karma+2 votes
INtense!
INtense! @ HTTPS enabled everywhere

Thanks, should make embedding our videos and contents on 3rd party sites easier too.

Reply Good karma+2 votes
INtense!
INtense! @ HTTPS enabled everywhere

We do use cloudflare for caching media only.

Reply Good karma+3 votes
INtense!
INtense! @ HTTPS enabled everywhere

Thanks, super happy we've done the switch. Just nervously waiting to see what impact it has on the Google SERPs. Links greatly appreciated :D

Reply Good karma+6 votes
INtense!
INtense! @ Privacy Policy and Terms of Use Updated

We are not as active as we once were, but 16 years on members like you are the reason we work so damn hard on the site. Did you see we just launched Mod.io. It’s a bit different but hoping it plays a big role in our future. Thanks for your support

Reply Good karma+3 votes
INtense!
INtense! @ Privacy Policy and Terms of Use Updated

S.T.A.L.K.E.R 2? Yes please

Reply Good karma+5 votes
INtense!
INtense! @ Privacy Policy and Terms of Use Updated

Community is everything to us, we are not going to betray that trust

Reply Good karma+12 votes
INtense!
INtense! @ Introducing mod.io

That's right, we are a CDN for mod delivery with a lot of optional extras and features built around that. We solve all the boring stuff like searching, categorisation, moderation, manage complex legal challenges like DMCA and the new GDPR etc. With the aim of creating a drop in solution to give game devs mod support without having to spend a ton of time on the implementation.

Reply Good karma+3 votes
INtense!
INtense! @ Introducing mod.io

Any engine that has developers wanting easier mod supporting systems we shall target. So I cannot see why we wouldn't do GameMaker 1.4 as well in the future.

Reply Good karma+3 votes
INtense!
INtense! @ Introducing mod.io

It isn't a client, just a library / SDKs. So the game developer either connects directly to the API: Docs.mod.io or they use the SDK or plugin.

How mods install is up to the game developer, they would specify what folder mod.io should place the mods in and we will do that.

Reply Good karma+2 votes
INtense!
INtense! @ Introducing mod.io

Are you working on a game?

Reply Good karma+4 votes
INtense!
INtense! @ Introducing mod.io

Steam Workshop is a great service, they made modding accessible via APIs. mod.io aims to do this as well but goes a few steps further.

The primary difference is the open nature of the mod.io platform. This allows us to work in DRM free games, on consoles, mobiles etc. It isn't tied to one store. This is significant for F2P games, large publishers and other cross-platform games who have either had to roll their own solution, or just do modding the old fashioned way, as no alternative exists.

The second benefit is the flexibility of the mod.io platform. It operates silently in the background. Every piece is entirely optional, so developers can decide what they want to use. We don't enforce any rules which gives developers a lot more control and access to their modding community.

Functionality wise, there is a ton under the hood that is quite new and different, from highly customisable profiles and browsing settings (to help with mod discoverability), to advanced moderation systems.

Ultimately though we believe competition is needed. What if Workshop makes a decision you disagree with, or doesn't meet your needs? Workshop is just one of many things that Valve does, so it's a bit of a black box for developers. If it does what you need and you don't mind giving up control of your mod community that's awesome, but mod.io is our focus, modding is an area we have 20 years of expertise in, and we are continually adjusting our platform based on developers feedback.

Reply Good karma+16 votes
INtense!
INtense! @ Introducing mod.io

Thanks, we hope this encourages innovation and allows even more developers to support mods across more devices and stores in their game.

Reply Good karma+11 votes
INtense!
INtense! @ Plasma rifle from Doom

Damn that is a thing of beauty

Reply Good karma+1 vote
INtense!
INtense! @ Star Trek: RPG-X

Hey all, can we please refrain from participating, encouraging or persisting with any kind of bullying. This is a site to discuss, celebrate and play mods. Continually looking for disputes is not acceptable behaviour and will not be tolerated. Appreciate your respect and understanding.

Reply Good karma+2 votes
INtense!
INtense! @ Elite Force RPG-X

Hey all, can we please refrain from participating, encouraging or persisting with any kind of bullying. This is a site to discuss, celebrate and play mods. Continually looking for disputes is not acceptable behaviour and will not be tolerated. Appreciate your respect and understanding.

Reply Good karma+1 vote
INtense!
INtense! @ SPAWNPOINT - BaaS For Indie Devs!

Welcome and thanks for posting! Great to work together.

Reply Good karma+1 vote
INtense!
INtense! @ dragonball z mod

It has been brought to my attention that a lot of off-topic, offensive and otherwise inappropriate comments have been posted here. Consider this a warning that this behavior will not be tolerated. Please keep the discussion related to the mod only. You can setup and join groups on the site, if you have other topics to discuss, provided they fit within the terms of use that all users are expected to adhere with.

Appreciate your time and understanding.

Reply Good karma+12 votes
INtense!
INtense! @ Street Level - Android Edition

Redeem these keys on android

Reply Good karma+2 votes
INtense!
INtense! @ Unreal vs Doom

Looking great, get some news posted so we can feature your hard work

Reply Good karma+2 votes
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