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My name is Mike, and I am a programmer and designer for Grand Heist, an indie game being developed by Grand Games. I program in C++ and UnrealScript most of the time, but do some Java programming on the side. The engines I have experience working with include: ~Unreal Engine 3 ~Source Engine ~Torque Game Engine Advanced ~Cryengine 2

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Fissure

Fissure

Adventure

Trapped in a world of immense beauty and suffering take control of an anomaly and attempt to traverse the vast and tormented world of the Fissure. In...

Grand Heist

Grand Heist

Third Person Shooter

The world has collapsed into ruin; torn through natural disasters and human greed. Yet still humanity rages war over supplies, and territory. Grand Games...