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1.) This is your first space/sci-fi themed grand strategy game. What were the biggest ways in which the sci-fi theme made developing the game feel different from your previous titles?
2.) You say “most” of the game rules can be modded. What kinds of rules or other features simply can’t be modded?
3.) From my understanding, you can indirectly affect ship behavior in combat by giving your ships different computer modules. How moddable is the AI behind these in game computer modules; can we expect to be able to mod in very sophisticated combat behavior?
4.) If you were to develop a tie-in game for Stellaris that wasn’t a grand-strategy game, what kind of game would it be?
5.) Hopefully this isn’t too personal: as a developer, what are you most nervous about with the launch of Stellaris?