Seeing how much you guys made in Paranoia I bet you want to move from UT3 to UDK. In any way I bet this mod is going to rock! Best of luck to you guys.
Seeing how much you guys made in Paranoia I bet you want to move from UT3 to UDK. In any way I bet this mod is going to rock! Best of luck to you guys.
You can have the first whole version of a beta, hence 1.0b. Remember how for example Counter Strike reached 6.5b back in the days, then they release 1.0 as a non beta version.
That's so incredibly expensive on performance and hard to get it to look right that it's not worth it.
Mighty confusing when you start playing but when you get the hang of it it's awesome! Now hoping that more people will join. :/
Very appreciated. I have to give note that some changes might be made to the animation though as these animations were elementary for testing the shotgun. :)
Are you saying that you want to "take over the work" instead of just helping the current team? Pretty lame I must say.
I'm just curious if you have the manpower needed on the project. I don't have much time, but I'd love to assist with the animation pipeline. (not necessarily animate but I know my way through the UE3 Animation system and PHAT - work with it daily) I think the project looks awesome and would love to help in any way, even if it would just be consulting. :)
How are your team doing with animations and rigging? Just curious as everything looks top notch. :)
Looks pretty damn good. :)
Maybe because the point is that you AND your friends are supposed to take it down.....
I remember when Thief was newly released and I installed it on my 233mhz PC, 32mb ram and a S3Virge 2mb graphics card. Good times, good times! >3<
To be honest I actually welcome Single Player mods more than Multi Player mods right now. Keep up the good work. :)
Just recognizing the place proves how well done it is. Keep up the good work!
Self taught, now in the business. :P
Talk about luxury having a MoCap studio at hand. Seeing the quality you guys put through on this, it will be hard NOT to love this when it's done! I'm so getting Warhead just for this, cheers!
I don't care if a mod has awesome visuals, I care if it has NEW visuals.
Looking awesome as usual. Too bad I never buyed UT2004 so I could play this. :)
I'm glad you think so. :)
If you need help getting the technical stuff going just send me a note. I think there's a lot of things that could be improved with simple measures on the zombie. I also know quite a lot on the content side of UE3 so if you need help, I'm just a note away.
I'd guess it's what choco said, it's almost impossible to get a good looking parallax map in UE3 without getting eye killing distortion when you move. There's probably some really intense material settings to get a good result, but I'd say that it's cheaper to actually model a low res mesh and normal map it than to mess with the materials too much.
I also got a job in the industry, but my way there is no way as near awesome as his was! Thumbs up Diego Jimenez, I'd buy the game on day one if I had a console. :)
I also just finished the game. Am I the only one that never had the need for slomo? I think I used it twice. I think the mod was awesome and I doubt many mods may come to this level. The only thing I think was bad was the confusing levels, but the rest rocked.
For a mod, there is no need for higher amount of quality. 10/10 from me. :)
And I have to completely disagree. :)
I downloaded the torrent and the corruption problem disappeared. :)
I'm getting a "source file is corrupt" error when the installer reaches boulevard.bsp. I'm going to redownload the package from another host and see if that fixes it.
This sounds like a pretty damn good move so hopefully it's not an April Fool's......
You're still welcome to come back in the future you know. :)
InAction
Denny joined
Long story short: I work as an animator on MortalOnline.com. I mod in my free time. www.dennylindberg.com