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ImperiaI
ImperiaI @ The Trek Wars - Revival

Pretty slow atm, busy with side projects.

Good karma+4 votes
ImperiaI
ImperiaI @ The Trek Wars - Revival

Yes this mod is alive, but we're only few members.
For the next Milestone I want the Borg to be included!

Good karma+4 votes
ImperiaI
ImperiaI @ USS Civility

Haha patch the US Flagg on it
Epic

Good karma+1 vote
ImperiaI
ImperiaI @ Updated Federation Phasers

A regular hardpoint that shoots a laser particle

Good karma+1 vote
ImperiaI
ImperiaI @ TTWR is now out on Steam

Wait for the next patch

And don't assimilate too much

Good karma+1 vote
ImperiaI
ImperiaI @ Pre-alpha Release

soon (tm)

Good karma+1 vote
ImperiaI
ImperiaI @ The Trek Wars 1.0

You could try deleting .\Data\BetterAI.meg

Good karma+1 vote
ImperiaI
ImperiaI @ The Trek Wars 1.0

Drag and drop the mod directory into
.\Steam\steamapps\common\Star Wars Empire at War\corruption\Mods\

Then either launch the game with this mod by a launcher or paste the following code into

Steam/rightclick EAW-> Properties/General/Start Options:

Modpath=Mods/Mod_Name

Replace Mod_Name for trek_warsa1 or the folder directory of any other mod.

Good karma+2 votes
ImperiaI
ImperiaI @ The Trek Wars 1.0

It might start up if you place it into the .\Mods directory.

The updates in .xml files we can provide in the mod, for other versions of the game.
But steam version is going to work best because that is the version that receives updates to the .exe file.

Good karma+1 vote
ImperiaI
ImperiaI @ The Trek Wars 1.0

The next patch is going a step back (less units) but more stable and with working AI.

Good karma+1 vote
ImperiaI
ImperiaI @ The Trek Wars 1.0

We can hopefully revert that change.
Was our pleasure but were far away, from being happy with the results so far.

Good karma+1 vote
ImperiaI
ImperiaI @ The Trek Wars - Revival

Yes, definitely. In the next larger release.
Resistence is futile!

Good karma+1 vote
ImperiaI
ImperiaI @ The Trek Wars - Revival

Multiplayer might run with steam versions in the future.
Ground mode is disabled right now, and it will not come any soon.

Good karma+2 votes
ImperiaI
ImperiaI @ The Trek Wars - Revival

You could try deleting .\Data\BetterAI.meg

There is no newer version so far, this will take a while.

Good karma+2 votes
ImperiaI
ImperiaI @ I’ve got a bad feeling about this

Yes, still alive

Good karma+1 vote
ImperiaI
ImperiaI @ New Management

The AI is broken for now

Good karma+1 vote
ImperiaI
ImperiaI @ Stargate - Dark Jump, German Campaign by Selmak

Dark Jump was a german only campaign, the download has the german fanfiction story to it included.

I can have google translate translate the full mod to english and pretty much any other language, together with the fanfic script.

Translation text are not 100% perfect but AI is advanced enough nowadays to do a good job, stuff is well enough understandable.

Good karma+1 vote
ImperiaI
ImperiaI @ The Trek Wars - Revival

Thank you gizusioxd88

The AI clearly needs more work.
I wouldn't mind having some Species 8472 too
however, we're going to focus on the main factions right now.

Good karma+2 votes
ImperiaI
ImperiaI @ The Trek Wars - Revival

Merry Christmas everyone.
May you live long and prosper!

Good karma+1 vote
ImperiaI
ImperiaI @ Jurassic Life

Merry Christmas everyone!

Good karma+1 vote
ImperiaI
ImperiaI @ Quick Update

Cheers

Good karma+2 votes
ImperiaI
ImperiaI @ Weapon & Item Hud

Yes I made Icons for all HL2 weapons because this HUD will be released as resource.

Good karma+1 vote
ImperiaI
ImperiaI @ Image 6

Uh totally agree, this could be my favorite Starwars Image XD

Good karma+1 vote
ImperiaI
ImperiaI @ TTWR is now out on Steam

We are going to gradually rebuild the full code, that will increase the stability.

Good karma+1 vote
ImperiaI
ImperiaI @ New Management

Yes I think the first Trek Wars update will be ready by 2021, but for the full rewrite I'll deliver faction by faction. So in chunks of progress.

There won't be much visual update for the beginning, just improvement of model stability; fixing broken shield meshes and stealth meshes.

Code stability will go from zero to hero.

However, we'll try to assimilate more assets because trying to resist is futile ;)

Good karma+1 vote
ImperiaI
ImperiaI @ New Management

Yes, it will take quite a while but there will be an update for both projects.

Eventually we'll shrink the content but it will significantly raise the project quality.

Good karma+1 vote
ImperiaI
ImperiaI @ The Trek Wars - Revival

Hello, not sure but he'll certainly return in the next build ;)

Good karma+1 vote
ImperiaI
ImperiaI @ Adding a new weapon

I provided some info about sdk 2013 on the next page ;)

Good karma+1 vote
ImperiaI
ImperiaI @ Adding a new weapon

Oh I searched for a while the stub file in Visual Studio, and finally found it (for sdk 2013) in
./Client/Source Files/Episodic.dll/c_weapon__stubs_hl2.cpp

And the .txt config file you can copy from
/steamapps/common/Source SDK Base 2013 Singleplayer/hl2/scripts
into your mod's scripts directory.

And this will also be helpful, the detailed tutorial of Valve. It's more complex but offers more details in return:
Developer.valvesoftware.com

Edit; Oh Breadman_at_Hartley was faster ;)

Good karma+1 vote
ImperiaI
ImperiaI @ Astria Porta

Hey jimmy, thank you buddy.

Good karma+3 votes