Pretty slow atm, busy with side projects.
Yes this mod is alive, but we're only few members.
For the next Milestone I want the Borg to be included!
A regular hardpoint that shoots a laser particle
Wait for the next patch
And don't assimilate too much
Drag and drop the mod directory into
.\Steam\steamapps\common\Star Wars Empire at War\corruption\Mods\
Then either launch the game with this mod by a launcher or paste the following code into
Steam/rightclick EAW-> Properties/General/Start Options:
Modpath=Mods/Mod_Name
Replace Mod_Name for trek_warsa1 or the folder directory of any other mod.
It might start up if you place it into the .\Mods directory.
The updates in .xml files we can provide in the mod, for other versions of the game.
But steam version is going to work best because that is the version that receives updates to the .exe file.
The next patch is going a step back (less units) but more stable and with working AI.
We can hopefully revert that change.
Was our pleasure but were far away, from being happy with the results so far.
Yes, definitely. In the next larger release.
Resistence is futile!
Multiplayer might run with steam versions in the future.
Ground mode is disabled right now, and it will not come any soon.
You could try deleting .\Data\BetterAI.meg
There is no newer version so far, this will take a while.
Dark Jump was a german only campaign, the download has the german fanfiction story to it included.
I can have google translate translate the full mod to english and pretty much any other language, together with the fanfic script.
Translation text are not 100% perfect but AI is advanced enough nowadays to do a good job, stuff is well enough understandable.
Thank you gizusioxd88
The AI clearly needs more work.
I wouldn't mind having some Species 8472 too
however, we're going to focus on the main factions right now.
Merry Christmas everyone.
May you live long and prosper!
Yes I made Icons for all HL2 weapons because this HUD will be released as resource.
We are going to gradually rebuild the full code, that will increase the stability.
Yes I think the first Trek Wars update will be ready by 2021, but for the full rewrite I'll deliver faction by faction. So in chunks of progress.
There won't be much visual update for the beginning, just improvement of model stability; fixing broken shield meshes and stealth meshes.
Code stability will go from zero to hero.
However, we'll try to assimilate more assets because trying to resist is futile ;)
Yes, it will take quite a while but there will be an update for both projects.
Eventually we'll shrink the content but it will significantly raise the project quality.
Hello, not sure but he'll certainly return in the next build ;)
I provided some info about sdk 2013 on the next page ;)
Oh I searched for a while the stub file in Visual Studio, and finally found it (for sdk 2013) in
./Client/Source Files/Episodic.dll/c_weapon__stubs_hl2.cpp
And the .txt config file you can copy from
/steamapps/common/Source SDK Base 2013 Singleplayer/hl2/scripts
into your mod's scripts directory.
And this will also be helpful, the detailed tutorial of Valve. It's more complex but offers more details in return:
Developer.valvesoftware.com
Edit; Oh Breadman_at_Hartley was faster ;)
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