EDA
Having an issue where the mod loads but the expanded campaigns don't, fresh install
That's illegal
would appreciate it translated to english it makes the campaign way more interesting
Men of the Watch!
Literally a zombie mod..
Back from the dead!
: D
Dat Aft
What's the radioman do?
If I am assuming its a US faction, the Navy does not use the AH-64D, the Army does, with either an OD, or black camouflage.
Historically that is..
call the prophet, tell him I DGAF.
Death from above!
Cant wait to bring marines to the beach. ;)
Hmm, I think the front of the aav should be a little bit more sloped/curved? other than that looks great
Well. I can wait for campaigns, hell, I can make my own scenarios in my head while I battle in the middle of the desert. I was/will always looking forward to this mod. Its been great so far. Especially for 1 guy.
You have said it well.
So you just added the fakeconsole? or there is more to this?
Have you tried making it so when a unit entrenches itself that sandbags will deploy around it? So it will still give the unit dig in bonus but will be more visibly apparent?
Covenant - Time to rek ur **** bro
Johnson - Nuh-Uh.
Man you teased us in February, and two mods for COH, (Great War, Europe at war) got their steam release in. Now Im sitting on the edge of my seat waiting. Wai you do dis?
Far right. The one on the far left coming in at a real close second.
Bruh, is the computer that ran this even a computer anymore? Mine would be fried by then..
Har har har.
HQ Be like,
"Come at me bro"
Tanks and Bombers be like,
"Oh were comin' at you bro"
What if you made a Logistic regiment? (Medics, Mechanics, Oil Trucks) So that it would be logical for the resupply zone to be there?
Frosty_Guy
Matt joined
Steam: Frosty Guy