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Will you be adding more hull shapes? Like triangles and such?
This is definitely a good game.
But it is not a roguelike.
Yes, very much so.
My only gripe is that I wish the rejuvenation potions were purple.
He is referring to King Arthur's Gold, I suspect.
My sock puppet alarm is going off. Let's see if they all vote me down.
Feels more like a turn based RPG than a roguelike. Still a good game in its own right, however.
Wish I could try this. Sadly Gothic doesn't work on my system.
Will we get cues about our needs in this mode?
Looks interesting, but I wish the game would stop trying to update. I'm already at the latest version.
They had something like that in Lugaru, except they just pulled you to the ground. I've been wondering when they would reimplement such a thing for Overgrowth.
Looks fun, but when I try to launch it, I get a "Failed to find Steam" error. Doesn't happen when I play IT itself.
Nice water physics. Now I feel like checking out Magic carpet.
Your game looks like it's coming together rather quickly.
Is outdoor movement no longer grid based?
Of the games I would accuse of being a Minecraft clone, this is not among them. Others might think differently, though.
The thing I like about URR over DF is how it isn't trying to be hugely complex and convoluted, which should speed up the game's development quite a bit. DF will eventually become one of the greatest games ever, but it's going to take years to get there.
Ah, ok. I'll go ahead and give it another go. One more thing, you might want to turn down the sonar ping and death sounds. They're a bit jarring on headphones. But besides those minor complaints, your game is a gem.
Actually, I didn't. The only one I encountered was after my first death. It said something along the lines of: "Their biggest weakness seems to be that you can hear them before they can hear you." And then something about sniffing. Maybe the second tip doesn't trigger properly? Or does it require a specific amount of deaths that I haven't yet reached?
I like the concept and gameplay. The graphics remind me of roguelikes, but that isn't a bad thing for me, a fan of the genre. My only complaint is the lack of explanation on how enemies detect you. Even after dying, it's still a mystery as to what blew your cover. Do they use smell or echolocation? How far do their senses reach? What makes them notice you?
Very impressive, but the player models could use an upgrade.
I'm definitely not buying this now. For shame, Blizzard. For shame.
See you guys in Torchlight 2.
Restart a level with R.
Ahh, good old Sacrifice. I remember it well. Tracking.
I remember a strange flash game that went by the same name. But anyway, this looks interesting.
Let me guess, all the users that support this are puppet accounts. There just seems to be far too many people approving or being neutral about this to not be fishy. Where are all the angry people accusing this game of being a copy? And if my comment gets thumbed down, my suspicions will be confirmed.