It's not my shotgun. It's yours!
It's not my shotgun. It's yours!
Is there gonna be some explanation for soviet vehicles and russian signs (like on cargo containers) at arctic wastelands and Arbeit facility? Or is it too early to ask such a question? c:
Did you set the beta branch for sdk2013 sp to "-upcoming"?
Make sure that HDR is enabled in settings and use *mat_fullbright 0* in console
Wow, thats weird, but I managed to fix this by deleting folder with mappack with custom scenes from half-life2\episodic\custom. Seems like this issue is connected to gameinfo.txt from this mod which is searching "custom\*" paths from vanilla half-life 2 folder in first priority.
Hi! I believe there is a blocker on the smc_trainyard01 map. When you meet a man with hard hat in his office, he just plays standing animation and thats it, no dialogue, etc.
Console says that Scene 'Scenes\southernmost\keymanintro.vcd' is missing
Hey! Currently playing through the extended version, and it is really solid!
Is it possible to do something with as_c4map03 map? It has outstanding fps drops. I tried enabling the mat_wireframe, and It appeared that the almost whole building interior is rendering when you are outside and contraverse. This makes no sense because windows are not transparent.
В целом прекрасно понимаю, с лимитами лично я борюсь частично перенося некоторую геометрию напрямую в модели через propper прямо из хаммера, и местами переводя func_detail в func_brush (что фиксит ошибку too many vertex format changes in frame и убирает мерцание некоторых кусков локации)
>Однако разработку на source 1 мы прекращаем, и переходим на souce 2 на базе HLA.
Это, конечно, не моё дело, но вы тщательно обдумывали этот шаг? 90% модов закрывались на этапе смены движка, особенно те, у которых уже был проделан немалый фронт работ (а у вас, как вижу, именно такой случай). Люди очень часто недооценивали количество времени, которое необходимо на перенос контента и адаптацию проекта под другой движок, даже Source 2 тут не станет исключением. К тому же, вам придётся переделывать практически весь собственный контент под стандарты качества контента Half-Life: Alyx, привыкать к новому инструментарию, и исправлять на лету очень много косяков, которые могут появиться, и скорее всего появятся при реализации фич, которые вы делали на Source 1. На всё это могут уйти годы.
Ooh, you've reminded me about my very old work of expanding and improving original Ravenholm mod maps! But I didn't have enough passion to finish it, i'd given up on 3-th or 4-th map. Good luck with it!
Hello! I`ve installed the patch and still can not start the game as well, may be some files are missing? chapter1.cfg file has "map red_mall_end_movie" inside, but I dont have it in maps folder.
Ok, depth-of-field bug seems not to be present on other maps. But I had a changelevel bug between factory and terminal maps. The door just closed behind my back and nothing happened next. So I changed it by myself using the console, and game crashed after I did a few steps away from the player starting point. Also there was a very noticeable framerate drop at the sewer section (to 30-40 fps), but I think it was because of dynamic reflections set to "high" (GTX 1070).
Hello! Why I cant set fps_max 60? It just reverts back to 75 all the time, and I can not make gameplay smooth with v-sync (camera stutters all the time). Also, If I`m quicksaving on the first chapter, and then loading, my whole screen is blured and I can do nothing to overcome this.
I think I have found easter egg that refers to "Hunt Down The Freeman". On the "Asylum" chapter there is a room that looks very similar to the hospital room from "Hunt Down The Freeman" (the same texture set and windows, even sink made with brushes) with a dead body on a table with crowbar in its skull. Am I right?
What is that mess on the ceiling? And I'd suggest you to add some support pillars.
client.dll file is corrupted
And now it's dead again. According to the same link.
Прошёл ваш мод, очень понравилось, но местами fps падал очень сильно (особенно на карте с каньоном, после того как мы из большой вентиляционной шахты выбираемся. От 150-100 до 35-40 проседает, и это без CSM и динамического света). Ещё дополнительно планируете оптимизацией заниматься, или там уже ничего не сделать?
How long does it take to finish this mod?
No problem! I'm glad that everything is fine now :)
I found those files:
Drive.google.com
Extract this to the /bin folder. In phoneme editor check console output: there should be string "Using: IMS (Lip Sinc)", NOT "Using MS SAPI 5.1"
For me it works in faceposer from HL2 folder (steamapps\common\Half-Life 2\bin), but not in faceposer from Source SDK Base 2013
Yes, I can confirm that Filmmaker has those (bin\lipsinc_data\...) files
Faceposer can use 2 different APIs for phoneme extraction: outdated Microsoft Speech SDK 5.1 and IMS that supports windows 7-10, but most of the source engine games does not have files required for this API (bin\lipsinc_data\...). Seems like Valve updated source sdk 2013 at some point and now its faceposer is trying to use Speech SDK 5.1 for some reason, not IMS. But I have just checked faceposer from TF2, it is still using IMS, but we need to find those files(bin\lipsinc_data\...) to make it work. Also you can try to do lipsync using the faceposer from Source Filmmaker or something like that.
Are you going to continue development? I really hope that you will not abandon such a great project!
ildarion
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