You could have baked in an AO map as well as a reflection map to fake the chrome a lot better. But with a texture size like that...not so sure.
You could have baked in an AO map as well as a reflection map to fake the chrome a lot better. But with a texture size like that...not so sure.
The gun seems to be pointing up at the middle of the screen which is a bit odd because it doesn't look like the player is actually aiming forward. Also, the firing doesn't look right with the extra bounces on the back-to-origin; it pauses/bounces for a bit on the X rotation axis then proceeds back to the origin. If you get rid of that then it would look a lot better.
A lot of the weapon is missing details like screws, holes, various indents, the walls surrounding the release button, etc. I know high-poly baking isn't even an option, but you can model small parts to bake to a normal map, then make a cavity map out of the normal map thus putting in more detail into the texture. Focus on getting your material definitions correct by observing your weapon references and studying what materials the gun has. You can easily save around 700 tris if you get rid of those rails and just add them as details on the texture, which would save a lot of UV space. The lighting seems quite awkward and random, try getting rid of all that and save yourself some time by just baking the lighting in Blender which will give a much better result. Also, a lot of the parts on the gun are just a flat color...give it some lighting and detail or a bit of noise.
You should probably hide the crosshair when zooming.
The zombies were no match for me.
Sweet, it's nice to see you got them coded in there! El Pepi's models look fantastic :D
Alright, you have the guns, now you just need some decent hands to go along with it..
Darnit, the video won't stop cutting off at the end.
Please do, I kind of like the way it looked when I rendered it.
The position of the gun was alot different from the view seen here. I guess it will just have to stay like that :\
Aha, so that's what it looks like in game :D
Too bad there is no face on the top of the mag.
I wasn't aware of that, I don't use 2.49 anymore so I didn't know what problems could occur. Thanks for that :D
Hyper3D
Ranon joined
Animator, and some-what of a modeler. Check out my work here: www.youtube.com/user/HyperMetal101 - Portfolio: www.ranon3d.com