• Register

Animator, and some-what of a modeler. Check out my work here: www.youtube.com/user/HyperMetal101 - Portfolio: www.ranon3d.com

Comment History  (0 - 30 of 42)
Hyper3D
Hyper3D @ Magnum re-textured!

You could have baked in an AO map as well as a reflection map to fake the chrome a lot better. But with a texture size like that...not so sure.

Reply Good karma+2 votes
Hyper3D
Hyper3D @ half life 1 ???? shotgun

omg Juniez you did it

y e s

Reply Good karma+2 votes
Hyper3D
Hyper3D @ Blur.

Well heellloooooooooo.

Reply Good karma+1 vote
Hyper3D
Hyper3D @ News from our animator via Skype

Oh, hey.

Reply Good karma+3 votes
Hyper3D
Hyper3D @ Psp Usp animations

The gun seems to be pointing up at the middle of the screen which is a bit odd because it doesn't look like the player is actually aiming forward. Also, the firing doesn't look right with the extra bounces on the back-to-origin; it pauses/bounces for a bit on the X rotation axis then proceeds back to the origin. If you get rid of that then it would look a lot better.

Reply Good karma+6 votes
Hyper3D
Hyper3D @ SCAR-L Texture (PC)

A lot of the weapon is missing details like screws, holes, various indents, the walls surrounding the release button, etc. I know high-poly baking isn't even an option, but you can model small parts to bake to a normal map, then make a cavity map out of the normal map thus putting in more detail into the texture. Focus on getting your material definitions correct by observing your weapon references and studying what materials the gun has. You can easily save around 700 tris if you get rid of those rails and just add them as details on the texture, which would save a lot of UV space. The lighting seems quite awkward and random, try getting rid of all that and save yourself some time by just baking the lighting in Blender which will give a much better result. Also, a lot of the parts on the gun are just a flat color...give it some lighting and detail or a bit of noise.

Reply Good karma+3 votes
Hyper3D
Hyper3D @ Yams

Hey Yams, may I borrow some yams?

Reply Good karma+1 vote
Hyper3D
Hyper3D @ It's Open Zombie Season!

You should probably hide the crosshair when zooming.

Reply Good karma+1 vote
Hyper3D
Hyper3D @ L4Q Devs Strategically Fighting off a Zombie Horde

The zombies were no match for me.

Reply Good karma+1 vote
Hyper3D
Hyper3D @ Mr.John

Well look who it is.

Reply Good karma+1 vote
Hyper3D
Hyper3D @ MA5C by Hypermetal

I lol'd.

Reply Good karma+1 vote
Hyper3D
Hyper3D @ Blur.

LOOOOOOOOOL.

Reply Good karma+1 vote
Hyper3D
Hyper3D @ Conscript

good lawd.

Bio, this is looking simply fantastic.

Reply Good karma+3 votes
Hyper3D
Hyper3D @ Conscript

I died.

Reply Good karma+1 vote
Hyper3D
Hyper3D @ AK-47 Demo

Must...ANIMATE.

Reply Good karma+1 vote
Hyper3D
Hyper3D @ Remington 700 Animation

You still need to get some new hands =P

Reply Good karma+1 vote
Hyper3D
Hyper3D @ The Whole Gang

Sweet, it's nice to see you got them coded in there! El Pepi's models look fantastic :D

Reply Good karma+4 votes
Hyper3D
Hyper3D @ Modern Combat

Alright, you have the guns, now you just need some decent hands to go along with it..

Reply Good karma+1 vote
Hyper3D
Hyper3D @ magnum pics

Not bad, not bad at all.

Reply Good karma+2 votes
Hyper3D
Hyper3D @ Zombies can do WHAT now?!

Wow, that looked better than I thought. o_O

Reply Good karma+2 votes
Hyper3D
Hyper3D @ Stg-44

You guys never cease to amaze me.

Reply Good karma+1 vote
Hyper3D
Hyper3D @ Final magnum animations with sound

Darnit, the video won't stop cutting off at the end.

Reply Good karma+1 vote
Hyper3D
Hyper3D @ Modern Combat

Who's your animator?

Reply Good karma+1 vote
Hyper3D
Hyper3D @ Scar WIP

"DEMO XSI"...

What?

Reply Good karma+1 vote
Hyper3D
Hyper3D @ Weapon Pickup

Please do, I kind of like the way it looked when I rendered it.

Reply Good karma+1 vote
Hyper3D
Hyper3D @ Weapon Pickup

The position of the gun was alot different from the view seen here. I guess it will just have to stay like that :\

Reply Good karma+1 vote
Hyper3D
Hyper3D @ Reloading M16

Aha, so that's what it looks like in game :D

Too bad there is no face on the top of the mag.

Reply Good karma+1 vote
Hyper3D
Hyper3D @ How to import Source models in Blender

I wasn't aware of that, I don't use 2.49 anymore so I didn't know what problems could occur. Thanks for that :D

Reply Good karma+1 vote
Level
81%
Gamer
7
Avatar
Avatar
Last Online
Country
United States 🇺🇸
Gender
Male
Friends
Become friends
Member watch
Follow
Comment Statistics
Posts
42
Per day
0.0
Mentions
0
Members
10
Games
7
Articles
5
Media
27