A HOMEWORLD2 Modder from China, main developer of Free Mod and Dark Times Mod, now participating in Fairy Empire Mod(YaoduMod) and FX-Commander Mod's developing.
You've probably subscribed the Chinese version.
Wait, you are steam user? Then why not subscribe our mod in workshop in the first place?
Did you put fxg.big and english.big into data folder before you use your manual shortcut? Also the command line should be ' -mod fxg.big -locale english'
What happens when you use the shortcut the installer created?
You must install the mod to HomeworldRM's root folder
No, the sleepless city only lose functions during upgrade, higher level sleepless city can provide lower level functions.
That has to be done by the guys in GBX.
The path of all FX's deathmatch maps is leveldata\multiplayer\fxdeathmatch, if by 'custom map' you mean using your own maps in FX
The reason I said that on FB is just to let you guys know this sooner. I'm only a new member of 9CCN and apparently don't have that right to give you an exact answer, so then I just show other members your offer. They didn't say anything so I didn't, too. Sorry for no responding.
Thanks, we'll fix that soon
-can't make it better, it's good enough already
-can you give us exact numbers for us to locate the problem?
-because it's not necessary:)
-oops, thanks, I'll fix that
-send all of your ships into hyperspace or move them as far from the center of the map as possible
-that's not my problem...
-well, eh, haha...
-I will try to make another video...
Thanks your support btw
Since deathmatch don't fits you, why not try other parts of the mod? Something new and different...
A protection would be something we are willing to do in the next version, thanks for your suggestion.
It appears that we finally gonna finish all necessary translations, wow! Necessary, but not all, we plan to release the english version as soon as possible. And then, of course you can choose to help us finish the rest. It may not be that necessary but it definitely will make the mod perfect and we will appreciate that. No need to say that we may made kinds of mistakes while translating and you may be able to help us correct them.
However, personally, I suggest you play it first before making your choice and, many thanks again anyway.
That would be appreciated. We may could use help from you guys for part of the remaining Chinese strings' translation.
well it's me, forgot to log in...
I have to say sorry for making you guys disappointed.
The 1.05 version of this mod has released a long time ago and fixed twice since then.
And the translating group is still doing their job. Forgive what ColossalAiur said last time, they had no way of knowing what they were facing. But I can say, there will be an English version, though I can't promise a date.
You can try X system
Looks like a problem occurred when a model have a face superpose another. Don't know if I made it clear :p
Thanks for your feedbacks! Let me explain:
- Those purple event-pointers can't only display in sensor manager like pings, I point them out for showing the hyperspace window's range.
- That is just as what we designed, the campaign in DT MOD will be much more difficult then the original one. Although, you can set the difficulty to EASY in the F10 menu. Well, not that 'easy' though...
The campaign, well...I don't know even I could finish the Chinese version...quite a long time for a single mission, no need to mention that it won't be such an 'original' campaign system...
Congratulates then, hope you enjoy =)
A Chinese preview version has released, begin working on translation and some revises.
1.Don't forget that the Falcon is still a vgr carrier, that means it has only one production slot, while the Vagabond StarDust is an hgn carrier, and it has three production slots. That's the reason why we strengthened the Falcon by making it be able to build more than one family of ships, and giving it two more weapon slots than the Vagabond StarDust.
7.Indeed, just like what you suppose :)
1a. The Falcon can build BC and DD, but that's not enough, so normal carriers and shipyards can also be built for increasing productivity. Vgr Flagship and Pride of Hiigara won't appear in skirmish. And for another carrier, the Vagabond StarDust for Hiigara, a shipyard must be built first before construct BC and DD.
1b. These two carriers themselves are still the original models, as I said above, we just added several weapon slots.
7.You can have a look at this: Moddb.com
8.Well, that's a good suggestion, we'll think about it. However there are too many different debris fields once appeared in HW series.
Well, that's fine, never mind, happy to see that some people are interested in our work :)
1.We added five weapon slots on it, and give it a stronger data. And by upgrading its production in the game, you can build nearly all kinds of ships, even capital ships, they will come in from hyperspace.
2.Well, nothing special, we thought the Agamemnon should be the former flagship of Makaan, and our story will begin right at that time. So here it is, we made it. Well...nothing more could I say...
5.Since voices are not that necessary, we never thought about that. The first problem should be translation, the diologs must be correct :P
6.Some units did removed so far, like Vgr Minelayer and Command Corvette. But there will be two new frigates instead. As for those SP units, well, some of them will appear again, in our own campaign :D
7.We've made our mainmenu a map viewer, and added many areas' descriptions, though few of them will be exactly where part of our story will take place.
8.We accept the settings in Cataclysm, but that's all, those events happened 100 years ago won't influence anything now. The 'beast' won't be part of our story.
An English name? I guess he prefer 'Fimilins'.
He is the maker of the epic Alos Empire's ship models in Fairy Empire Mod(YaoDu Mod), and the Agamemnon's model in Dark Times Mod as well.
Don't know if you could open this link: Tieba.baidu.com
I posted it even before you uploaded your video.
They are obviously different, I saw that before, also a great job, man.
We made it ourself