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Welcome to the first devlog of Devil’s Punishment! We intend to have weekly updates for everyone to see, so stay tuned with us and read what we have to show for this week.

Want to know what is Devil's Punishment? Then head to this page: Click here


Programming

In the programming laboratories we are currently working in the main menu of the game. The design is already done and discussed, it just needs to be implemented in the actual game.

Also we are currently working in the map generation system.

Modeling & Animations

The modeling & animation team has been busy this week creating various environment pieces that we will be using in the map. They have finished the corridors that we will be using in it. And are currently working in diverse map rooms at the moment.

Our character modeler is already working in one of the creatures that will appear in the game.

Our animator is also almost done with all the animations of the prisoner/player character.

Here is a small sneak peek of the progress made:

Art

The art team has finished the parasite concept and our character modeler is modeling it as we speak. I’d show you some footage of this but it’ll remain in suspense for now, since I wouldn’t want to spoil the “bad guys” in the game. I want it to be a surprise.

Sound Design

The sound design department has made a couple of new additional ambience tracks for the game.

Game Design

In the game design team there are no news for now or any relevant changes for the game or design of things.

State of the game at this moment:

Game Programming: ~50% done.

3D Modeling:

3D Items ~100% done.

3D Characters 20% done.

3D Environmetal Models ~22% done

Animations:

FPS Animations 100% done.
Character Animations ~20% done.

Art ~42% done.

Music & Sound Effects 100% done.

Game Design 100% done.

What’s next to come?

We will be showing a small gameplay of some of our mechanics already done soon, so stay tuned!

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