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Awesome first look at your project! Keep them updates coming :D
We haven't really been able to determine the feel for hit-detections as we are just now able to integrate it fully in our game. Larger objects (like ships) would not necessary increase the complexity, the factor of correctness is completely determined by how well the player can see it, I would say. So if the player can see the collision in details then it will probably be too rough :)
Thanks a lot! No the sound in this video has been added afterwards, we noticed that our current sound affects has to be better adjusted for 8 player combat(there were explosions going of everywhere). So our sounds will have to be altered the coming week for better use ;)
It depends on what you mean, for the static environment there is a bounding hierarchies surrounding all the blocks. However for the more dynamic objects such as ships and modules it's either a single box or sphere.
Please note that if you have any questions or are interested in Amalgamation let us know :D
Nice to see that you have fully(?) integrated a webbased interface with your game, providing easy access to your game :D Keep up the good work!
The amount of rockets that's armed in this video is equal to zero! Why? If they all was armed we would blow our selves back to the stone-age