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Hi! I am Hiramaky! I do things!

Comment History  (0 - 30 of 117)
Hiramaky
Hiramaky @ Late 15th Century British Fashion

Not enough love goes out to you guys for the sheer amount of work and research put into this. As an Englishman, I've enjoyed reading this. Please keep up the good work!

Good karma+8 votes
Hiramaky
Hiramaky @ Mission Failed

Damn, that's a blast from the past.

Good karma+3 votes
Hiramaky
Hiramaky @ Super Weapon Launch Effect

I personally appreciate that they're managing to showcase this on the OpenRA engine.

Good karma+8 votes
Hiramaky
Hiramaky @ Command & Conquer Red Alert Redux Gameplay Teaser

This looks fantastic! Can't wait to pick this up and get back into the Generals scene :D

Good karma+3 votes
Hiramaky
Hiramaky @ AR2 5.5 news update #1

Hey, some development on AR2! Really loving the extra implemention of Ares/Phobos here. I imagine the devs of this mod would have LOVED to use this back in the day. :D

Good karma+2 votes
Hiramaky
Hiramaky @ Mental Omega

I swear there was a message from Speeder here... anyhow - I've started from the menu - only other bug I've found is that there wasn't a countdown for the lightning storm - I'll try to get a recording next playthrough, but after losing all my units and getting the weather controller unceremoniously destroyed, my sodium levels are too high for me to try again tonight lol. Is that a normal thing?

Edit: Gonna go into the discord and use the support channel for this lol

Good karma+1 vote
Hiramaky
Hiramaky @ Mental Omega

Good afternoon guys.

Just a heads up about Relentless - I've restarted it about twice now, and it looks like some triggers aren't firing. The first time, a hover transport got caught between some Seawolves and didn't unload, getting blown up.

The second time, there was a landing, and there was a portion of the briefing, up to mentioning "collecting intel", but it would then softlock, no matter how much time passed.

Is this a known issue? Thanks.

Good karma+1 vote
Hiramaky
Hiramaky @ Brutal AI

That's the point, I presume

Good karma+1 vote
Hiramaky
Hiramaky @ Tiberium Resurrection 5.0 development update #2

Alex at it again with those banging tunes :D

Good karma+1 vote
Hiramaky
Hiramaky @ After Action Report Game Night 7

:O I made the Special Thanks!

Good karma+2 votes
Hiramaky
Hiramaky @ C&C All mod

Did you ask Bittah_Commander for permission to use these assets?

Good karma+1 vote
Hiramaky
Hiramaky @ Armament Facility Buildup

You just keep getting more and more of my interest. Keep up the good work!

Good karma+1 vote
Hiramaky
Hiramaky @ Broken Line Studios Has Become Chokepoint Games

Excellent news! What overlap will there be with Operation: Trebuchet?

Good karma+3 votes
Hiramaky
Hiramaky @ TS: Another World

HAHAHAHAHA, A VISUAL NOVEL
YES I WANT MY WAIFU OBELISK HAHAHAHA

Good karma+7 votes
Hiramaky
Hiramaky @ Treeberium

tiberium cummies owo

Good karma+8 votes
Hiramaky
Hiramaky @ Samarsk Uprising - Wh40k Total Conversion

Ah, you're still going with this? You're one determined mofo. I like that.

Good karma+2 votes
Hiramaky
Hiramaky @ Faction Overview - Brotherhood of Nod

I'm really loving this. A lot of depth is being implemented in this mod, and I'm excited to see more of it. Good work!

Good karma+1 vote
Hiramaky
Hiramaky @ Freeman Guerrilla Warfare reworked city

nice asset swaps

Good karma+1 vote
Hiramaky
Hiramaky @ New Location

Nice to see Sense is still truckin' along!

Good karma+2 votes
Hiramaky
Hiramaky @ Freeman: Guerrilla Warfare

Thank you for fixing it! Hope you don't mind if I post these next two issues - they're not game-breaking, though I reckon I'd bring it to your interest.
1: Occasionally my stance would be stuck if I change it. For example, if I crouch, I can't stand back up - but if I then go prone, I can't crouch or stand up. This isn't too much of a problem so far since it means I don't get shot at.
2: Liking the new buildings and the atmosphere, but they're not working with the terrain mesh - one particular building I found was floating slightly above ground - getting into it from the front was fine, however I've noticed that I can easily walk from the bottom of it - as I also learned, it stuck me in the floor unable to move.

Good karma+1 vote
Hiramaky
Hiramaky @ Freeman: Guerrilla Warfare

Hey, just bought the game, and enjoying it thoroughly.

There are a couple of thing that I've noticed. In any town defence the pathfinding is - well, it's broken. Any of my squad members will constantly float in the air unable to shoot at anything or be shot at. Sometimes the squads will stay right where they are in the city without doing much.

Secondly, I spawned once and had the enemy squads on top of mine. This I wouldn't mind if I wasn't shot dead.

Good karma+1 vote
Hiramaky
Hiramaky @ STAY

Definitely a novel concept. You've got a subscriber!

Good karma+1 vote
Hiramaky
Hiramaky @ Imagine Earth

I wish I discovered this sooner, this sounds so exciting!

Good karma+3 votes
Hiramaky
Hiramaky @ Empires of the Undergrowth

It's like a remade SimAnt. Colour me interested!

Good karma+2 votes
Hiramaky
Hiramaky @ Freeman: Guerrilla Warfare

This reminds me of Antistasi and BECTI maps on Arma 3, to be honest. Was that where you got a bit of your inspiration from?

Nonetheless, I'm following this because this sounds like it could be a winner.

Good karma+3 votes
Hiramaky
Hiramaky @ UNSC Frigates

Just out of curiosity, will anything be done about the Halcyon-class cruisers?

Good karma+3 votes
Hiramaky
Hiramaky @ Kickstarter Post Mortem

So what went wrong the first time round?

Good karma+1 vote
Hiramaky
Hiramaky @ Map: [6] Forsaken Night

A new tech faction?
OH MY GOOOOOOD.

Good karma+3 votes
Hiramaky
Hiramaky @ Sense - 不祥的预感 : A Cyberpunk Ghost Story

I'm very to happy to say that I've pledged to your kickstarter. The amount of hype that I'm feeling for this game is unreal.

Good karma+3 votes
Hiramaky
Hiramaky @ Tech Demo Launch!

Okay... Just finished the tech demo; here's what I think so far.

The drawn designs are quite frankly, beautiful. It sucked me straight in, and I got the right idea of what the setting was. It also raised a few questions about the setting that hopefully the rest of Sense would answer in the future.

The bgm needs a little work. Maybe it's a bit tinny, but I feel that it could do with a slightly bit more bass. It doesn't detract from the gameplay, which is a good thing. I've noticed that the nightclub scene's bgm doesn't loop, but that's something that I imagine could be easily remedied.

The dialogue is pretty nicely written. It sounds realistic and each character has their own personality. However, I would like to see who's talking. Maybe a portrait to go with the name?

The pictures that make up the cutscenes are, again, beautiful, looking straight out of a comic book - something I enjoyed. They could do with a little different pacing between them. The last few panels would have been better sped up, with the ghost being an excellent way to "jump" the panel forward, and to keep it lingering.

A minor thing I'd like to see is the interaction with the environment. While the e key does well for interaction, I would like to see the mouse being used as an alternative key for interaction - almost like a point and click.

That being said, I enjoyed the tech demo a lot, and am thoroughly optimistic to see the rest of Sense being developed!

Good karma+1 vote