Hmm. Circle maps eh, alright.
Hmm. Circle maps eh, alright.
Thanks. Synchronization of the animations and movement was a bit hard but nothing that we couldn't handle.
Testing Pathfinding for zombies, seems to move in a small area. Performance are good, 60+fps on i5 2.3Ghz, 4Gb Ram, Nvidia 840M laptop. Moved on to Linear lighting to test it's capabilities. Still no storyline.
Inventory system fully integrated, weather system fully integrated, AI Pathfinding system fully integrated. No progress on multiplayer yet. Need to improve main menu.
Rest are good. Stay tuned for more updates...
Created a new spawn system. Now spawns based on number of objects in scene, this reduces some load on cpu (I think). Also will be researching a way to release content packs after the game is released, AssetBundles are the main option now... Also based on some comments by people from the unity community, game updates will be available to download in game and while playing.
New game options screen also allow users to either increase or decrease graphics quality, set fullscreen, and choose between deferred or forward lighting paths (+ the typical game options too). Player models + animations needs to be improved, so that needs a bit time as I don't have the software yet. Need to rework on decals as when you shoot, the decals just falls off (Unity5 error). Polish the AI some more for better pathfinding, player detection through visual and sound, movement and attacking.
This will be the preparations for the Beta release this April... Stay tune for more updates.
the question that nobody had ever asked before... i'm between...
There might be a few things that needs to be fix in the Beta like spawning the creatures and movement and comments are welcomed to improve the experience of the game (ideas and bugs)
some of the shaders require Shader Model 3.0 with DX11 but you can try...
In what language? You can PM me or email at heywhite69@gmail.com
thanks for the comment. I'm uploading a demo today...
haikalizz
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