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Coder, artist, powerlifter

Comment History  (0 - 30 of 62)
hexer!
hexer! - - 62 comments @ Important announcement

I worked on the game early in the morning and late at night. I slept only for 5 hours.

Good karma+4 votes
hexer!
hexer! - - 62 comments @ Van Buren: A Fallout RPG Adventure

Thanks! I'm currently changing my career and starting my own business so that's the reason why updates stopped! It's temporary.

Good karma+4 votes
hexer!
hexer! - - 62 comments @ Van Buren: A Fallout RPG Adventure

All the design documents for the game were released :)

Good karma+1 vote
hexer!
hexer! - - 62 comments @ The Grand Canyon

Thank you bro!

Good karma+1 vote
hexer!
hexer! - - 62 comments @ Van Buren: A Fallout RPG Adventure

Thanks bro, appreciate it! 2D is more charming and there is something special about it. Maybe because it leaves more to the imagination I say :)

Good karma+1 vote
hexer!
hexer! - - 62 comments @ Van Buren: A Fallout RPG Adventure

Good question but let me say truthfully, there is a huge amount of new art in this game and rendering it all in 3D would take forever for me. If I had 4-5 dedicated 3D artists I would make the switch. But right now it's only a dream.

Good karma+3 votes
hexer!
hexer! - - 62 comments @ Molechs

These are from Van Buren design docs

Good karma+2 votes
hexer!
hexer! - - 62 comments @ The Grand Canyon

Yes, Grand Canyon is... different ;-)

Good karma+4 votes
hexer!
hexer! - - 62 comments @ Feral Glowing Ones

Cool nickname :)

Good karma+1 vote
hexer!
hexer! - - 62 comments @ Feral Glowing Ones

Good question guys! I know you'll get irradiated in their presence but I am not sure about shock wave attack. I'll discuss it with the team.

Good karma+4 votes
hexer!
hexer! - - 62 comments @ Van Buren: A Fallout RPG Adventure

Probably in 2016

Good karma+3 votes
hexer!
hexer! - - 62 comments @ Van Buren: A Fallout RPG Adventure

Yes, give me a contact and we'll let you know when the time comes for beta testing

Good karma+2 votes
hexer!
hexer! - - 62 comments @ Van Buren: A Fallout RPG Adventure

This is still being developed

Good karma+2 votes
hexer!
hexer! - - 62 comments @ Van Buren: A Fallout RPG Adventure

This is still being developed

Good karma+2 votes
hexer!
hexer! - - 62 comments @ Arizona - The Grand Canyon State Welcomes You

It's a loading screen and it was drawn by our artist KJ. She rocks! :-)

Good karma+4 votes
hexer!
hexer! - - 62 comments @ Van Buren: A Fallout RPG Adventure

Of course we're interested! You can send us samples to vanburengame@gmail.com

Good karma+1 vote
hexer!
hexer! - - 62 comments @ Van Buren: A Fallout RPG Adventure

We're on 412 right now but in the end we're gonna switch over to the latest version of course! We need some of the latest features

Good karma+1 vote
hexer!
hexer! - - 62 comments @ Van Buren: A Fallout RPG Adventure

Yes, tutorial area was in Van Buren tech demo and we won't be redoing it

Good karma+2 votes
hexer!
hexer! - - 62 comments @ Van Buren: A Fallout RPG Adventure

Yes, we are going to implement vehicles and raiders will also attack you in cars. You will not be able to drive around the map like in Fallout Tactics.

The Hanged Man is going to be in the game but it's different from Joshua Graham. You will see ;)

Good karma+2 votes
hexer!
hexer! - - 62 comments @ Van Buren: A Fallout RPG Adventure

In 2016 :)

Good karma+2 votes
hexer!
hexer! - - 62 comments @ Van Buren: A Fallout RPG Adventure

Thanks, we will!

Good karma+1 vote
hexer!
hexer! - - 62 comments @ Van Buren: A Fallout RPG Adventure

Yes, the Legion will be in the game. I can't talk much about their role to avoid any spoilers :)

Good karma+2 votes
hexer!
hexer! - - 62 comments @ Van Buren: A Fallout RPG Adventure

Van Buren's tech demo (BG3 engine) is not suited for game development because there is no source code and dev tools for it. But we reused everything we could from it in FOnline engine (3D models, items, etc.) :)

Good karma+1 vote
hexer!
hexer! - - 62 comments @ Van Buren: A Fallout RPG Adventure

We are using original design documents, developer interviews and forum posts as info sources for the story. Chris Avellone is also helping us.
Combat can be turn-based or real time. You select that in the options.

Good karma+2 votes
hexer!
hexer! - - 62 comments @ Van Buren: A Fallout RPG Adventure

In 2016 :-)

Good karma+1 vote
hexer!
hexer! - - 62 comments @ Interviews!

I've added the second link to the news post.

Good karma+1 vote
hexer!
hexer! - - 62 comments @ Cazadores!

There are cazadores of different sizes! The bigger, the more trouble they cause ;-)

Good karma+3 votes
hexer!
hexer! - - 62 comments @ Van Buren: A Fallout RPG Adventure

We still haven't started work on the new GUI. I think we will strive for that Fallout 1 look but will base it on Fallout Tactics art which is higher resolution.

Good karma+2 votes
hexer!
hexer! - - 62 comments @ Swimming time!

Your back garden is a very interesting place ;-)

Good karma+2 votes
hexer!
hexer! - - 62 comments @ Van Buren: A Fallout RPG Adventure

Van Buren's tech demo is not suited for game development because there is no source code and dev tools for it. But we reused everything we could from it in FOnline engine (3D models, items, etc.).

Good karma+2 votes