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The Wanderer - Bloodbath : Inventory Gameplay

The Wanderer - Bloodbath : Inventory Gameplay

The Wanderer - Bloodbath

Next we're exploring the world and collecting various items. Picking them up, dropping them on the ground, equipping, and stackable items.

The Wanderer:Bloodbath - Map Creation and Character Movement

The Wanderer:Bloodbath - Map Creation and Character Movement

The Wanderer - Bloodbath 2 comments

Showcases the environment creation and character movement. We found a good way to generate very large environments cheap, with low performance cost. We...

The Wanderer - First Gameplay Video: Movement & Stances

The Wanderer - First Gameplay Video: Movement & Stances

The Wanderer 2 comments

New player character design, movement system and animations. There are 3 main stances: Normal, Combat and Sneaking, with different animations for each...

The Wanderer - New Dark Artefact & Dynamic Materials

The Wanderer - New Dark Artefact & Dynamic Materials

The Wanderer

New items and material effects. A dark artefact called Th'Ernadrul Relic that slows your foes with each attack that they inflict on you. Moving texture...

The Wanderer - Transition to UE4

The Wanderer - Transition to UE4

The Wanderer

This article showcases the transition to UE4, and how the environment of the first area of The Wanderer, called The Abandoned Mines looks like in Unreal...

The Wanderer -  Introduction

The Wanderer - Introduction

The Wanderer 1 comment

An introduction to our current project: The Wanderer: Bloodthirst , a First Person RPG with Puzzle and Horror Elements.

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