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Independent game developer.
Working on VRocketz, a VR 1on1 Deathmatch FPS.

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I know I haven't updated this page in years. Check heptamind.com if you want to check what happened since my last entry here. I'm back now. :)

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Heptamind UG (haftungsbeschränkt)

Heptamind UG (haftungsbeschränkt)

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Small company in Germany. Developer for iOS, Android, Nintendo DS, Nintendo Wii, Desktop (Windows / Mac) and Browser.

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RT @songsofconquest: The Barony of Loth. A great place to spend you holiday! #necromancy #pixelart #indiegame #gamedev #unity3d #ドット絵… T.co

Jan 14 2021

RT @MythrilAge: So, Carnaflora is coming along nicely if I say so myself :D Still more work to do but I'm so far so good. Hoping to… T.co

Jan 13 2021

Yesterday I finally started migrating the Mind Massaging Machine project from the deprecated internal XR support of… T.co

Jan 13 2021

Yesterday I finally released the latest update to the Mind Massaging Machine (v1.3.2) which was supposed to be the… T.co

Jan 7 2021

RT @hannaesthetic: A thread about how to use a simple post processing shader in #Unity3D to recreate the distinctive art styles of a b… T.co

Jan 6 2021

RT @andre_mc: Lots of projects this year at the channel and at @unity3d! 2021 will bring a lot more! 🥂 T.co

Dec 31 2020

RT @ismonkeyuser: Happy New Year 🥂 from MonkeyUser Team T.co

Dec 31 2020

RT @GhostBlastGame: Today I added a bar below the players score display that tracks how close they are you ranking up! I think it helps… T.co

Dec 30 2020

RT @NerdOfGamers: With various bits of feedback coming in (and finishing work for the year), I had some time to do an update to Hanuk… T.co

Dec 22 2020