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RSS Reviews  (0 - 10 of 26)
6

Unvanquished

Game review
5

Psychonauts

Game review

Frustrating controls and a few game-stopper bugs. Never completed the game due to crashes. Mildly entertaining while it lasted.

5

Salvation Prophecy

Game review

Overall a fun game. Glad I bought it.

The good:
* Some very good ideas.
* Art assets are nicely done.
* The progression and change in available gameplay is nice.
* Story is okay.

The not so good:
* Slow and unnecessary interactions and activities between real action.
* Not all art assets are appropriate for the entities they're representing.
* Insufficient feedback during FPS combat.
* Not all keys can be bound within the game.
* Poor performance in some areas.
* UI is cumbersome for most tasks.
* The various gameplay modes (FPS, RTS, space sim) do not feel finished or polished.
* Only a 32-bit executable.

5

Dead Cyborg

Game review

Looks very nice. Simple gameplay. Frustrating much of the time.

5

Teleglitch

Game review

Fun a few times. Gets boring having to play the same levels over and over. You can save and exit only at the end of a level; exiting any other time will discard all (including saved) progress. Graphics make it difficult to identify entities. Levels are repetitive and mostly linear.

5

McDROID

Game review

Tower defense with a vulnerable avatar. Got overwhelmed very quickly as the weapons did very little damage and the enemies took over the only source of income.

1

CreepTD

Game review

Doesn't use native window manager and chrome. Accidently maximised the window and couldn't easily quit or exit.

Also requires an account to play; no way to just jump in and have a game.

7

King Arthur's Gold

Game review
2

Tomes of Mephistopheles

Game review

0.07a

Not much there yet. The wall destruction doesn't really matter. Gameplay has little variety.

Will keep watch.

5

Project Zomboid

Early access game review

As of 0.2.0q.

Some fundamental issues and features need further development; especially in regards to the isometric perspective. The static world might limit the number of replays.