Still not a fan of the rings. I hope you had a basic options setting to disable them.
Still not a fan of the rings. I hope you had a basic options setting to disable them.
Can you not have a simple feature somewhere in the options to remove the rings around buildings? Or only have them visible when you click on them? :/
It still bugs me so much.
I removed this mod, Aliens are too powerful anf fast and my guns reload too quick. Some major imbalance going on.
Port of Alexanderia became almost impossible haha.
Command & Conquer 3 is currently on Sale on Steam for $3.74
Will those Funny UT3 Taunts ever come back? Maybe not the Ragdoll fiegn death one. But man, those other Taunts were sooooooooooo funny xD
Making a broken ****** game into a playable one is no small feat!
Translation for anyone wondering
Details Description :
1. Entrance laser tower base can be born again , and they pay attention to see the connection of the ground controller , this setting just like the original NOD towers .
Production base within 1.NOD arms will gradually open by tech level .
Still by the magnetic field generator to prevent superweapon instantly corrupted 2.NOD base.
3. After 15 minutes, the players super weapons provided by the story , and NOD super weapon 30 minutes by Kane .
4.NOD base can not build any building before Kane speak out .
But there is a harassment enemy , Kane will advance out of the accused and the construction of a nuclear bomb , while providing air transport support within 5.NOD base.
6. Note that you have a basic but into NOD facades, they will exit from the underground base TemplePrime next stop transport support team , until you withdraw base facade.
( Because of language description technique inconvenience to everyone , I'm sorry , I'm looking for a friend to help me translate it as soon as possible )
Well colonial marines isnt a military simulator :p
MY requests for bug-hunt is
- Make the player able to sprint when carrying the turrets around
- Make the flame thrower have a full tank of gas
- Make door weldable.
- Disable or lower the amount of dead bodies that are persistent
One thing you migh want to consider is i've been playing bughunt, and after 10 rounds onwards there's literally a battlefield of bodies everywhere that lags the game up and starts to look silly.
- Suggestion = Have a body cap about 25 bodies before they start disappearing, this way you get bodies still, but they're not flooding the game.
- Suggestion = Allow marines to sprint in bughunt when carrying the Sentry gun.
I turned the hud off by mistake. How do i turn it back on?
Also, a suggestion when you edit MP. Remove the human waves from Bug-hunt and replace them with Vanilla Aliens etc
Also another suggestion for but hunt. When you die, could you change it so when you respawn you can respawn at the last Control Node you captured?
Actually i'm using default Xeno and it's more manageable.
btw. The Master Effects even on their lowest setting when i enable them lag like crazy now, didn't happen in the previous versions.
Any chances you could make the flame thrower in bug hunt have full ammo? Also which Xeno settings should i enable if i want them similar to Gearbox versions?
Also thanks for the reply! by the way, I'm playing on Default in-game setting on Soldier and playing with weaker Xenos. But i'm finding them waaaaaay too fast. Any chance of a slower + Weaker setting that changes the speed back to vanilla values?
Finding Bug-hunt on Solo almost impossible right now.
My question is, can you reinstall over the existing v3 if you want to change stuff like faster or slower Xeno or to change/update the Masterfiles?
Could you remove Merc from Bug hunt?
Forgotten Fusor
Stopped playing this mod because of all the cheaters/hackers in the game that can play with impunity because the kick feature doesn't perma ban anyone voted off the map and that they can simply just rejoin 5 seconds later to stir up ****.
Same, i get a error message saying "Error: file script/weapon_shotgun.script, line 83: Unknown value "BUTTON_ZOOM"
Seems to be broken because all the computer screens are blank :?
Sorry, but i draw the line when 1/3 games has some kind of exploiter or cheater or hacker in it. No offence, but i was just playing in a game where a guy was clearly Aim botting, and i wasn't the only one complaining, we kicked him twice, and he joins and casually says "Hello" The anti cheat system is broken if you cant ban or detect cheaters in game. And there weren't any mods online, and overall the game is ruined. Not the first time neither, the first game i ever played in Renegade X had a cheater on it. I'm disgusted with the amount of people that cheat in this game and then who ruin it for people like me who are new to the game. I'm disgusted that players like him are on the server with impunity. Well i've uninstalled the game, and never coming back. Was gonna tell my friends about this game too.
Couldn't log into the forums for renegade x cos it says the email is already in use and i don't even know what user name i made, so i thought i post this hear and hope the devs see this post.
So yeah, Not playing this game again until i see this crap sorted.
Spite that you've made a really good mod recreating Renegades Gameplay, you've really re-created the same problems that were wrong with Renegades infantry combot,
1st being Prox mines. It's almost impossible to engage and get infantry inside buildings because of prox mines. This was a huge problem in Renegade. Am i asking too much that they get removed? a lot of people who play the game have agreed with me.
second problem being is the map design is horrible, as it was in renegade, with only 1 entrance per base for vehicles maps just become sieges and one team is limited to being stuck inside their own base. So it becomes a camp fest. And when teams loose a WF or another vital building, games drag on for too long.
Overall great mod, it's nice seeing Renegade in HD. But the gameplay is flawed, because you've created Renegades gameplay down to it's very own faults
Engineers shouldn't be able to repairs vehicles, both teams should get Service deports for repairs.
Spite that you've made a really good mod recreating Renegades Gameplay, you've really re-created the same problems that were wrong with Renegades infantry combot,
1st being Prox mines. It's almost impossible to engage and get infantry inside buildings because of prox mines. This was a huge problem in Renegade. Am i asking too much that they get removed? a lot of people who play the game have agreed with me.
second problem being is the map design is horrible, as it was in renegade, with only 1 entrance per base for vehicles maps just become sieges and one team is limited to being stuck inside their own base. So it becomes a camp fest. And when teams loose a WF or another vital building, games drag on for too long.
Overall great mod, it's nice seeing Renegade in HD. But the gameplay is flawed, because you've created Renegades gameplay down to it's very own faults
Get away from her you bitch!
ludicrous speed! GO!
Alucard_Sn1p3r87
The Hellsing Vampire Alucard joined
I like anime mostly, and video games, there cool too. And i Love Record of Lodoss War and Hellsing. And i'm currently a tester for Reborn (Somthing i'm frigging proud of after being a fan for this mod for like as long as i can remember XD) Long live Reborn!!