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painter , graphic designer , character designer , 2d animator , modder

Comment History
HecToR68
HecToR68 @ CoJ2Modding Tut Part 7 Know Better Action Wait

yea but im so busy at my job ..

Good karma+1 vote
HecToR68
HecToR68 @ CoJ2 - All Secrets and Golden Guns Unlocker

this problem is becuz dropbox , i reuploaded it with google drive..
we try it soon for ps3 /xbox ..

Good karma+1 vote
HecToR68
HecToR68 @ Project under research :New NPCs

yes , we just need Riged skeleton i had it before , i rebuild it again at a right time , i hope so.

Good karma+1 vote
HecToR68
HecToR68 @ Project under research :New NPCs

yea i test it before , if you fix the materials you can see the models ,
for static models with new materials havnt collision thats problem ! and for player models , Ray or Billy from coj1 , game get a fatal error , you can ignore it ... even they can use coj2 anims but they arms stand at wrong postion , i checked they bones , only two bones on them are diffrent ... so that make coj1 models un useable compeletly for coj2 ..
with ninja reaper we can get the model then if we had the Riged skeleton ( the goal of this research ).. we can see Billy or old Ray at coj2 .

Good karma+1 vote
HecToR68
HecToR68 @ Project under research :New NPCs

i hope so , i my best try to made it for coj2 by now.

Good karma+1 vote
HecToR68
HecToR68 @ CoJ2Modding Tut Part 7 Know Better Action Wait

yes its a ugly bug we should know it as a level designer.

Good karma+1 vote
HecToR68
HecToR68 @ CoJ2Modding Tut Part 6 Select One Character

yes i should , i know a little about it .

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HecToR68
HecToR68 @ Revisiting Call of Juarez: Gunslinger

i hate techland why this cool game havnt mutiplayer mode

Good karma+2 votes
HecToR68
HecToR68 @ CoJ2 Modding Tutorials

no way , we cant use ai at multiplayer modes ,for this reason i build up "bounty hunter mod" i try a lot , only way is we should unpack the RPACK files , ..nobody can do it be now ..
its possible create a coop map but very very limited and resoult cant be fun im sure... my idea is we should going to another engine , like dyinglight 1 or 2 engine , we import coj2 models then we can build up are crazy wild west world redesign "tombstone" "magnicent" and ..all at a great game engine chrome 6 ..even we have zombies! its my idea i will do it soon .

Good karma+2 votes
HecToR68
HecToR68 @ CoJ2 Modding Tutorials

yes sure.

Good karma+1 vote
HecToR68
HecToR68 @ ChromED4 Tut Part 4 : Layering , Layer Tool

yes that's nice , all of those you say it we should have a tutorial about it for the record i think.

Good karma+2 votes
HecToR68
HecToR68 @ ChromED4 Tut Part 4 : Layering , Layer Tool

yeah he right some script codes exist at original SP maps i found .. you didn't know this codes , but i believe we can make Concentration Mode kick doors or etc with exist codes ..and about other modes bank robbery i have less information about it.

yeah thats cool if we can put this modes from coj1 into coj2 .

Good karma+2 votes
HecToR68
HecToR68 @ CoJ2 Modding Tutorials

yes i hope so ,i expect other map designers join to me for build a good tutorials collections for Coj2 .

Good karma+1 vote
HecToR68
HecToR68 @ ChromED4 Tut part 1 : Fightnodes

yea my friend we should find out all of this list , a know some of it .. lets learn .

Good karma+1 vote
HecToR68
HecToR68 @ Medieval II TW Golden Mod v1.1 Setup

hi , you can find out at the Description of it be now.

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HecToR68
HecToR68 @ Age of Mythology Golden Mod Ver 1.6

for Run this mod you need the original game that you buy it before, its sohuld be a cd version .. you can put this mod on your game location but you may need a backup from your game already buy it .

Good karma+1 vote
HecToR68
HecToR68 @ Call of Juarez: Bound In Blood - Map Pak Tool

very nice very nice , and very good wallpaper artwork! ... you made this one ? can you made a tool to create "RPACK" file?

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