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This week in Belladonna: Movie style posters and dialog trees.
wednesday’s report 12th of march
This week in Belladonna: Technical trickery with character animations and Master Bedroom scene added.
wednesday’s report 5th of mars
Just when you thought you were finally safe, at last free from that which had been such a regular distress in your life, CryptTalk returns with renewed...
crypt talk episode 17
This week we talk about the dash ability and the tedious task of balancing stats.
crypt talk episode 16
What are provocative games? Who do they provoke, and when are they offensive?
i'm not really a good person
Put on your cerebral blast-shields, ’cause this will blow your mind!
crypt talk - ep 09
This week we introduce a new character: the Vampire Queen of Darkness! We realise we might not have talked enough about the last one, the Skeleton Death...
crypt talk - ep 08
We are getting back on track after The Crypt Crisis, and this is a pretty normal Crypt Talk. We chat a bit about light effect in the level and how we...
crypt talk - ep 07
In this Crypt Talk we show the brand new version of the game, which is rebuilt from scratch. Crypt Brawlers now has a slightly different flavour of gameplay...
crypt talk - ep 06
In this episode we talk about the art and theme of Crypt Brawlers. We mention monsters and discuss diabolical deities, all while a sped up painting progress...
crypt talk – ep 04
New video update from the Crypt. We talk about charge-up abilities, game design and an AI bot that beats you to within an inch of your life.
crypt talk - ep 03
New video update from the Crypt. We talk about game mechanics, mana and ultimate attacks.
crypt talk - ep 02
The very first video dev blog for Crypt Brawlers is now live! Watch us awkwardly describe our game.
crypt talk - ep 01
The Living Room was created using a 3D render that was then painted over in 2D. This is a new method I'm trying out.
the making of the living room
Brand new concept art, and details about the deranged doctor character.
new villain concept art
An article about the writing of Belladonna - a point-and-click adventure with lots of story to deliver.
ten thoughts on writing adventure games
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