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We aim to inform you about the REFUSION game status development boost we’ve accomplished so far.
video: refusion - the showcase of development status
We have just posted video, showing how REFUSION Arcade Trainer is meant to be played. So you can get to know the game more closer and have an overview.
video: refusion arcade trainer - retro style flash minigame
In the new episode of series where we describe creation of ground units we will talk about Moerlin. It was the first unit we created for Skoroman´s race...
how we create refusion #08: moerlin
Dynamic Water Flow - here you can see our progress with implementing realistic water behaviour into REFUSION.
devdiary_#09
From now on we are going to talk about creation of in-game objects. First several episodes will describe creation of ground units. In following episode...
how we create refusion #07: tempelton
Are you ready?! The Pre-Order of upcoming REFUSION has started! Newly released REFUSION content minigame has just launched on your PCs. Your Pre-Order...
released: refusion arcade trainer & pre-order of refusion has started !
We would like to let you know that we have posted the next part of the video of our walk through the REFUSION landscape.
wandering through refusion - part 02
Volume Fog & Depth of Field & Atmospheric Scattering & Lens Flare.
devdiary_#08
We would like to let you know that we posted short video of our walk in REFUSION landscape.
wandering through refusion - part 01
nVIDIA render & individually executable application/game - testing and fixing and testing…
devdiary_#07
In the following episode of our series we’ll show how we create terrain, respectively its topology... continuation.
how we create refusion #06
nVIDIA done - rendering module finally works with nVIDIA chips & New Trees.
devdiary_#06
In the following episode of our series we’ll show how we create terrain, respectively its topology.
how we create refusion #05
Postprocess lights & Authorisation system & New 3D window
devdiary_#05
In the following episode of our series we’ll show how we create ground, respectively its surface... continuation.
how we create refusion #04
In the following episode of our series we’ll show how we create ground, respectively its surface.
how we create refusion #03
The first of the music video series of themes we would like to use for REFUSION.
music video 01 - ballerina
We are happy that already 300 of you are watching REFUSION.
300 watchers can dance with refusion
Quick Registration + Sound & UI - REFUSION development weekly report from Prague
devdiary_#03
In this episode of our series we’ll show the making of branches, which we use on trees and bushes.
how we create refusion #02
Collisions & Physics - REFUSION development weekly report from Prague
devdiary_#02
This is the first of series of articles, in which we’ll introduce you to the creation process of single objects in REFUSION. Everything here we created...
how we create refusion #01
REFUSION development weekly report from Prague: Multi project development environment
devdiary_#01
We have launched our new REFUSION web. And it's different!
new refusion website is now live!
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