THX!
Well, we've got one special thing we'll be announcing later... stay tuned!
;)
Hi Inko, thank you! And yes, you have a point. We are trying to create a saturated, high detail look 'n feel. Not always easy because technical limitations. But also from a gameplay perspective this needs some extra sorting out. We want the controller to feel smooth and natural, making sure the user knows where and how he can navigate is definitely an issue we will have to keep our eyes on. The alpha we hope to release before X-max will hopefully give us some valuable feedback from users like you!
GRIN3D
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