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I am an aspiring game developer, specializing in Coding. I've been modding/coding since 2005, starting off by scripting for Medal of Honor: Allied Assault. After that to introduce myself to programming I taught myself C# and later C/C++, which later resulted coding in Quake (1-3). My multi-gaming clan, the 95th Division, has been around for as long as I've been modding and have received a great deal of my server mods. The clan since shut down and I spend much of my time coding in QuakeC for Darkplaces engine. Skills: Coding in C/C++, PHP, C#, Java, QuakeC, and MOH script. Modeling in 3ds Max (still learning) Mapping in GTKRadiant (not very good)

Comment History  (0 - 30 of 117)
GiffE
GiffE @ GiffE

Hi! That was a long time ago! I ended up going into a software engineering career 10 years ago and my modding/game dev days mostly fell by the wayside.

I do still hobby code, I fell down a rabbit hole of compiler/interpreter programming so most of my time is working on that.

I should re-engage this community though, I remember it being really fun!

Good karma+2 votes
GiffE
GiffE @ How Olvand's source code was almost lost, and other technical problems

I'm really surprised you don't put your source code in a SCM repo somewhere.
Not only will this help you keep backups, it's good for record keeping to find bugs, syncing between your tower and laptop, etc.

Good karma+5 votes
GiffE
GiffE @ 5 Minute Dungeon [Alpha 0.0.1]

Tried it out, in my opinion the controls are extremely difficult. Perhaps adding controller support would help but I just had a lot of difficulty timing jumps and attacks.
Attacks were slow and jumping was hard to control as well. I hit EVERY trap. I always took a bat to the face before killing it as timing the sword swings was difficult.

I loved the art and I loved the level design though, I hope the "feel" issues get ironed out.

Good karma+1 vote
GiffE
GiffE @ DevLog #1

I adore the art style!

Good karma+2 votes
GiffE
GiffE @ Leetmod - COD4 Patch 1.8 mod Released!

These comments have gone very south... Great Mod by the way! Actually made me reinstall Cod4 for this!

Good karma+2 votes
GiffE
GiffE @ New United Empire weapon sprites

I understand completely! I'm tracking, but yea your absolutely right about the depth of the story, I hope you include some kind of Mass Effect-style encyclopedia in or with the game! I spent hours just listening and reading those articles getting caught up in the lore of the universe! But then again I'm a sucker for that stuff!

I'm just trying to help you make the most out of media posts ;) I know how hard it is to make art (as a non-artist myself). Don't be to hard on yourself though, we always want perfection but in doing so we underestimate our results. Your weapons actually can work very nicely in game as long as the rest of the art keeps the same style!
Looking forward to updates!

Good karma+1 vote
GiffE
GiffE @ Slender Rising v1.3 Released

I'd say the original was quite fine conceptually, for a SIMPLE game. The knock-offs on the other hand have done a better job creating the game but its hard to be scared of Slenderman again if it employs the exact same gameplay.

Good karma+2 votes
GiffE
GiffE @ Retro Platformer 'Bernie Needs Love' is Available for Pre-purchase on IndieCity

Wow.. I'm speechless! That's hilarious! Great game guys!

Good karma+1 vote
GiffE
GiffE @ New United Empire weapon sprites

Guns look good, and the lore sounds credible. But to be constructive. Don't make news posts with a massive wall of text. You have over 1200 words in that post, with one picture right at the beginning. Explaining lore/mechanics is a good thing, I like that you have put that much thought into the depth of it. Try breaking it up, don't just precede your post with an image, cut it apart and use it to support your explanation. You have great art! Use it to your advantage!

Good karma+1 vote
GiffE
GiffE @ BIONITE: Origins™

Actually this is entirely unacceptable, regardless of the quality of the product. There is no excuse for unsolicited spam. That's exactly what it is. It's not "Pro-Active Marketing" as they are bulk PMing random people of this site to gain watchers.

There are better ways to get the word out than spamming people's inboxes. Imagine if all indie teams did this?

I respect the work put into this project, but refuse to support a team who blatant spams users of this site. Don't tarnish your hard work with poor business practices.

Good karma+5 votes
GiffE
GiffE @ Tomes of Mephistopheles alpha #10 overview

Use a stack. When ever you push a spell of the same type pop it and add one with an incremented counter.

I LOVE the spell system. Reminds me of Magicka. I've always loved being to mess around with different elements/runes to find out a cool spell.

Are you going to add maybe an off-hand animation (kinda skyrim-esque) where you hold out your off-hand palm and fire the molten ball of death?

Good karma+1 vote
GiffE
GiffE @ Tomes of Mephistopheles alpha #10 overview

Hmm, Perhaps you can mix quarter sized tiles with full size tiles?
Also perhaps some tiles which have tighter corridors (weave's and stuff within the large square tile? That would give the illusion of smaller tiles while still using large sized ones.

Props are a necessity but those take time which is why I imagine their not all there yet. But if the room is monstrous you can't just line the walls with book shelves. You have to find a way to place props which give the room a sense of purpose.

I did NOT like diablo 3's method but that's because after grinding through the butcher over and over again it was always the same.

Good karma+1 vote
GiffE
GiffE @ Tomes of Mephistopheles alpha #10 overview

I like what I see motorsep! As it does look like its polishing up quite a bit! Your doing a good job harnessing darkplace's power. If I may make some suggestions/criticism.

Firstly, I know this is something your working, but I understand that your dungeons are random, however the rooms are quite vacant and need more in them to spice it up. For instance that room your in has nothing but a fire pit. What I'm interested in knowing is what are you guys doing to spice up the rooms?

Second think I noticed is with the chest. The sound does not match the animation's speed. It just doesn't seem like the sound is coming from the chest because the chest opens slower than the sound plays. Personally I think it would have been cooler if you kinda threw the chest door open as that's a bit more realistic than the slow opening as when someone comes across a treasure, their natural reaction is to get at it as fast as they can. But slow works I guess if you just match the sound.

The clicking when hoving over EVERY inventory slot kinda excessive, I'm all for feedback! but the highlight color is probably more than enough for players to realize their hovering in a different slot rather than what sounds like the sound being spammed. Its just a minor detail though.

Now these are just some minor polish details, and obviously your long til full release so I'm sure everything will be iron'd out. I like the progress in this video, its come around miles since the last one I've seen.

Good karma+3 votes
GiffE
GiffE @ Test Build available!

Looks good!
Maybe its just that I have a dirty mind... but the icon for your game (and your rocket itself) seem.. phallic...
Well this is awkward...

Good karma+2 votes
GiffE
GiffE @ A video update from the Narrator

They had created the narrator to be "that guy" which everyone wants to hear more from. And they have TONS of advertising potential if the Stanley Parable did something like Old Spice did with answering tweets.
Youtube.com

Does The Narrator have a twitter? (one in character)

Good karma+3 votes
GiffE
GiffE @ A 10 year history of ModDB

I always found '05 to be the best design for the site! Something about it I just loved.

Good karma+2 votes
GiffE
GiffE @ Recruits - Tank Update

Glad to see you got the tanks laurens made!

Good karma+2 votes
GiffE
GiffE @ Knight Teabagged at Pax East

I saw this guy walking around there! Definately got a chuckle and reminded me of Chivalry, should have figured he was associated with the game!

Good karma+5 votes
GiffE
GiffE @ Chivalry: Medieval Warfare

Was the first one at PAX (Saturday) to play this against one of the developers. Beat him 2-1, but in his defense I played AoC plenty. The game looked awesome, I'm honored to have talked to and shaken hands with the developers! Keep up the good work!

Good karma+3 votes
GiffE
GiffE @ ALoneStory++

Just a small suggestion, for the "darkness" visually it should consume all the "life" out of the area it covers. Make it so anything covered by the black square has a "dark" version of the textures. So it looks grim and menacing.

Good karma+2 votes
GiffE
GiffE @ GiffE

Thanks :)

Good karma+1 vote
GiffE
GiffE @ Opposites Attract

This is a university project I'm working on, I'll keep this page updated with media, however I'm not going to do any PR for some time. As I would like to develop this further before many people follow it.

Good karma+2 votes
GiffE
GiffE @ CS:GO Beta key give-away.

Wow, I'd only teamflash for one. Get this man a key!

Good karma+1 vote
GiffE
GiffE @ The Bandit

I don't know about all this racism crap (there's no reason it should be discussed in the comments to this), but when you say "The Bandit" I immediately think of Burt Reynolds in "Smokey and The Bandit"

Very nice model by the way!

Good karma+1 vote
GiffE
GiffE @ Audio Design Showcase

One of the sounds just doesn't sound right, perhaps its just the volume of it is to high but the one with the loud echo that sounds like water being poured into a metal bucket is a bit strange. I just don't feel like when your walking around in a rainy day the sound of some of the gutters or drains sound so "echoy" and noticeable.
Other than that small nit-pick, it sounds AWESOME!

Good karma+1 vote
GiffE
GiffE @ 6-6-2011

I had not known of this limitation (I never used source engine) but perhaps its better without the radolls then to have them always fall the same way, or if your not against it replace the person model with gibs :) but thats probably a different style than what your shooting for.

Good karma+1 vote
GiffE
GiffE @ 6-6-2011

I like the models, as for the texturing, it needs a little work. Watch out for the repetitive nature of the floor and walls. Everything is so monotone which combined with almost identical floors and walls it just comes off as very plain. But this is obviously a rough draft and I'm sure you will improve it quite nicely!

Good karma+1 vote
GiffE
GiffE @ Map

One of the best looking things to come out of DP. However, one suggestion is to turn down the specular map on your curtains and fabrics... theres no reason they should be shining like plastic.

Good karma+2 votes
GiffE
GiffE @ Models, Mapping

If that area is intended to be a cover/choke point, then it will certainly do the job well! And looks nice too!

Good karma+1 vote
GiffE
GiffE @ Models, Mapping

The only reason I don't like it is because all it does really is gray out everything making it seem very desaturated and well... plain. It doesn't really look like smoke, and theres no fire visible to back that reasoning up. I don't know though, if others like it maybe just play around with different settings or leave it as is :)
Maybe the fog would be fine if the lights in the ceiling had some glow to them. (not coloring but more of a bloom)

Good karma+1 vote