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Ghebraant
Ghebraant @ Brutal Half-Life

Since the crashes have been mentioned, I will mention something that is almost as critical.

Serious problem:
Gore and corpses are able to interfere with the movement of NPC's and moving elevators/doors, e.g when the gargantua smashes two grunts against a wall with a car. The car gibs one, then returns to its original position as it can't reach the wall, stopping the gargantua from chasing the player. Similarly, when fighting the Gonarch, the Gonarch's escape can be blocked by corpses or gore on the ground. Those are some of the main "showstoppers" I noticed. In general, it also messes with NPC's a bit, but other than the scripted events, this is less of an immediate issue. Funny enough, the author of Brutal Doom encountered similar problems with doors and elevators being blocked by gibs in earlier versions of his mod.

General observations:

1: I didn't know that iron sights and crouching reduced recoil and increased accuracy until I tested it in the Zoo map, after playing through HL again with the mod. This seems to have tipped the odds against me as I frequently found the weapons in general very inaccurate, but I assumed this was just a balancing feature.

2: The otherwise awesome AI improvements seems to have introduced some wonkyness; NPC's will often not react when being shot, or take too long to attack the player or other NPC's once they see them. May be related to the corpse/gore.

3: Stepping on cockroaches can damage the player at least in some instances. This seems to have with some other things as well.

Future feature requests:
Make marines somehow tend to wounded comrades, as in the ones on the ground. Either reviving them, or maybe even just put them out of their misery if their wounds are too severe.

Other than that, as many others have told you, amazing job on the mod!

Good karma+3 votes
Ghebraant
Ghebraant @ CoC 1.4.19 [Patch]

The zombie survival mode has a bug: The friendly NPC's that spawn with you do not attack zombified stalkers.

Good karma+1 vote
Ghebraant
Ghebraant @ Arsenal Overhaul 3.1 (v.4)

Did you guys get to fix the invisible grenade launcher on the G36? The grenade launcher on the G36 doesn't appear, but the grenade is visible under the grip where the GL should be. This was with the 3.4.4 version by the way.

Good karma+1 vote
Ghebraant
Ghebraant @ Infinity Battlescape : The Kickstarter Dust Settles

Assuming there's still no meaningful singleplayer that is not tutorial in nature. I really wish Star Citizen wasn't the only one one of these recent high profile space games offering singleplayer.

Good karma+1 vote
Ghebraant
Ghebraant @ AO 3.4.4 for CoC 1.3.20 (Archived)

I found a bug: The grenade launcher on the G36 doesn't appear, but the grenade is visible under the grip where the GL should be. I encountered this when I loaded a game played with vanilla weapons after installing AO 3.4.4.

Another bug: When killing bandits, I'm getting a bad reputation, as if killing allies.

Good karma+1 vote
Ghebraant
Ghebraant @ Announcement

.

Good karma+1 vote
Ghebraant
Ghebraant @ BEARDS OF PRIPYAT

lol le nice maymay xDDDDDDcancer

Good karma+5 votes
Ghebraant
Ghebraant @ Project Announcement

Please stop spamming these unfinished projects that you don't have the skill/will to finish.

Good karma+3 votes
Ghebraant
Ghebraant @ Unending Galaxy

Just a little impression of first big playthrough --

* The 'Core' section seemed to have been wiped out pretty quickly.
* The jaggy movement of the ship is a little annoying.

Good karma+1 vote
Ghebraant
Ghebraant @ Realism Gone Mad

This is clearly garbage.

Good karma0 votes