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I don't know what people want. Nor does anyone else. Games are supposed to be fun , and no amount of surveying or profiling will change a player's like or dislike of a game. I started developing games when I was 13 and literally stopped three years later because I was too focused on what would attract a mass audience. In other words: the enjoyment I received from making games that are fun, was spoiled by an attempt to calculate "fun" across a random plot of data. That being said, user input is absolutely invaluable. In fact, it would be impossible IMO to create a good game without playtesting. SO! I have some new content that I'll be posting pre-releases of in an indeterminable amount of time, if time even exists while debugging.


xo

-jack

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