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Comment History  (0 - 30 of 73)
General_Naga
General_Naga - - 73 comments @ News Update #64: State of the Game

Never been better in fact!

Good karma+5 votes
General_Naga
General_Naga - - 73 comments @ State of the Game IV

The muzzle flashes, MP40 animations and material are all due to be replaced.

Good karma+10 votes
General_Naga
General_Naga - - 73 comments @ Vanguard: Normandy 1944

Can't speak for the Festung team but we are definitely alive and kicking.

We are all about the historical accurate, realism and teamwork... and free of course.

Good karma+3 votes
General_Naga
General_Naga - - 73 comments @ Dev Blog #27: Developer Interview - Maniche

Well that's embarrassing! Well spotted.

Good karma+1 vote
General_Naga
General_Naga - - 73 comments @ News Update #52: Road to OVERLORD (Part 1/3)

Tempting offer and you nearly had me at the Middle Earth poster.. But sadly not.

We are working hard to get the game finished so we can share it with the community asap but we want to do the job properly!

Good karma+2 votes
General_Naga
General_Naga - - 73 comments @ News Update #41: Operation Deadstick (Part 2/3)

Well spotted. There are a number of visual improvements which we plan to make before release - these are all WIP :)

Good karma+2 votes
General_Naga
General_Naga - - 73 comments @ Dev Blog #22: TankFest 2015

It was a fantastic day out - even without the constant discussions of the game's development :)

Good karma+1 vote
General_Naga
General_Naga - - 73 comments @ Vanguard: Normandy 1944

Multiplayer only correct. At the moment we're saying 32 but we're aiming for more - large scale testing and optimisation needs to take place before we can confirm that though.

The game is tactics and teamwork based so you can expect team-orientated gameplay with objectives for teams to focus on. The "standard" gamemode isn't Battlefield conquest but along similar lines.

Good karma+4 votes
General_Naga
General_Naga - - 73 comments @ Vanguard: Normandy 1944

OVERLORD won't feature bots as good and realistic AI is a massive job. Maybe in the future.

Good karma+2 votes
General_Naga
General_Naga - - 73 comments @ Vanguard: Normandy 1944

Our class system does limit the number of kits issued of each type to ensure that teams are well-balanced (and not all snipers for example). Balancing isn't finished yet but we will if necessary limit some kits to just one per team.

In short: Maybe yes

Good karma+3 votes
General_Naga
General_Naga - - 73 comments @ Vanguard: Normandy 1944

Sorry but there's only one answer to that..

"As long as it takes". We're working hard on the game and making good progress but it's massive job. It will be finished and released though - just not quite yet.

Good karma+4 votes
General_Naga
General_Naga - - 73 comments @ Vanguard: Normandy 1944

We're still announcing new weapons so we aren't ready to confirm the final number but so far I think we've shown more than 10 and we aren't finished yet ;)

We'll include as many polished maps as we can in OVERLORD but we'd rather hold one back which isn't quite right than release it unbalanced.

Good karma+3 votes
General_Naga
General_Naga - - 73 comments @ Vanguard: Normandy 1944

We want the game to be as realistic as possible and that means a true variety of weapons rather than the 8-10 we all know well. Takes longer of course but we think it's worth the effort :)

Thanks for noticing!

Good karma+3 votes
General_Naga
General_Naga - - 73 comments @ Vanguard: Normandy 1944

Updates are on the way don't worry. We're still hard at work on the game.

Good karma+2 votes
General_Naga
General_Naga - - 73 comments @ Community Questions #3

Yes - Generally because they're suspicious about why we are which is understandable really.

Good karma+1 vote
General_Naga
General_Naga - - 73 comments @ Vanguard: Normandy 1944

The German characters are going extremely well but the sheer amount of variation which existed in the German army means we aren't quite ready to show them to the community.

Good karma+9 votes
General_Naga
General_Naga - - 73 comments @ Vanguard: Normandy 1944

Afraid not. We aren't planning a closed alpha/beta at the moment but that may change in the future. IF we do then we'll make an announcement over at www.tractionwars.com first before third-party sites such as here.

Good karma+6 votes
General_Naga
General_Naga - - 73 comments @ News Update #36: Roast Me a Kipper

The muzzle flash is pretty awful but thankfully it's only a placeholder, it will certainly be replaced with the sort of realistic unique particle you describe.

Good karma+3 votes
General_Naga
General_Naga - - 73 comments @ Vanguard: Normandy 1944

Without giving too much away - customisation will be possible but only within the bounds of historical accuracy. For example it would be completely unrealistic to everyone to be able to attach a sniper scope to their rifle - unlike standard equipment such as bayonets.

Good karma+11 votes
General_Naga
General_Naga - - 73 comments @ Vanguard: Normandy 1944

There is currently no singleplayer or co-op mode planned for Traction Wars.

Good karma+4 votes
General_Naga
General_Naga - - 73 comments @ Vanguard: Normandy 1944

Correct. We're working hard to ensure machines such as yours will still be able to play the game smoothly. You won't need a monster gaming rig don't worry :)

Good karma+3 votes
General_Naga
General_Naga - - 73 comments @ Vanguard: Normandy 1944

Please see the FAQs on our website:

Twmod.org

Good karma+4 votes
General_Naga
General_Naga - - 73 comments @ Dev Blog #9: Enfield a Day Keeps the Jerrys at Bay

Apologies for any offense caused tk210. The term was used in the context of Europe 1939-1945 and was never intended to suggest otherwise.

Good karma+5 votes
General_Naga
General_Naga - - 73 comments @ Natural Selection 2

I'm not normally one to jump to a developers defence but having bought the game for 35 USD I have to say I think it's completely justified.

Even as a beta the game feels easily good enough to justify the extra cost. If big studios expect us to pay over the odds for half finished games which are effectively the same why can't Indie developers ask us to pay less for something new and exciting?

A sale would be nice but lets remember folks Indie developers aren't exactly renowned for being cash rich. They need every penny they can get most the time ;)

Good karma+4 votes
General_Naga
General_Naga - - 73 comments @ Dev Blog #1: The Apple Store

I can see why you say that but in this case that is exactly how it should look - see the reference at the top of the article.

Good karma+2 votes
General_Naga
General_Naga - - 73 comments @ News Update #24: A "Pakage" for Christmas

I hate to say it but when it's done.

We're making good progress but we're not yet ready to set a date and risk over-running and disappointing everyone.

Good karma+1 vote
General_Naga
General_Naga - - 73 comments @ News Update #22: CRYENGINE3 Announcement

Good suggestion which we will do once we start performance testing and we're able to give a better estimate.

Good karma+2 votes
General_Naga
General_Naga - - 73 comments @ United Kingdom

Hello from the South Coast! (Southampton more specifically) Great to find a UK group :)

Good karma+1 vote
General_Naga
General_Naga - - 73 comments @ Vanguard: Normandy 1944

Your quite right the vanilla Crysis Wars tanks aren't very realistic but we plan to overhaul tanks (and vehicles in general) both in terms of their handling and damage behaviour. At the end of the day we want tanks to feel and behave as realistically as possible whilst at the same time keeping the mod fun and dynamic.

I hope that answers your question. :)

Good karma+4 votes
General_Naga
General_Naga - - 73 comments @ Vanguard: Normandy 1944

Unfortunately I'm unable to say when we'll next publish a news update as we like to do our work justice and not show incomplete content. There is no fixed timetable for publishing news updates but we try to keep them as regular as possible.

I hope that answers your question.

Good karma+2 votes