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Description

My AKM Model
Followed Chamfer Zones tutorial, I set myself the challenge of keeping to a lower poly count and used substance painter 2 instead of 1 which I have and is used in the tutorials, the lower poly would result in a even more different UVW unwrap than shown in the tutorials which i'd have to work with without as much guidance, The lower poly would be more like working for someone than for myself even though the poly count in the tutorial is more than reasonable for todays standards I aimed my model for the Wii U textures in the pictures haven't been downscaled yet for actual use, But I should have a link for a marmoset viewer file for artstation in the near future, i'll probably be re-texturing the model using substance painter 1 later to learn more about the texturing process which is the most important part.