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Game Brewery is a 1 - 3 person team depending on the time of day. Despite lacking experience or development knowledge, using the tools available we are able to utilize our skills to pull together games we are proud to work on. The primary contributors are Cory McQuhae (story and design), Alex Brock (music and design assistance), and David Sengupta (testing and additional music). All three currently reside in Yamagata, Japan and, during development of Final Warrior Quest, were English teachers.

Post news Report RSS Two Playable Alphas Available to the Public

I've decided to release to playable Alphas of games that are currently in suspended production. Both are wildly different from each other in gameplay mechanics and style. Agent of Fate: An Earthbound-inspired RPG where the player must set right a crazy world. Triune: A puzzle-platformer featuring three distinct characters. The player is given a set of tools and must build their own solutions in order to complete each level.

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A Message from The Game Brewery:

Due to my full-time job and need to feed my family, I've had to cut back on production of video game projects over the last year. That's left my latest two projects, Agent of Fate and Triune, unfinished. It's been roughly four months since I've touched either. After becoming frustrated with my own lack of progress, I've decided to release these to the world. Both of these games are in an alpha state. They are playable and there is several hours worth of content in each. I've detailed below in the ways that Agent of Fate and Triune are unfinished as well as the working features. If there's any enthusiasm, there's a large possiblity that I'll continue development on one or both.

Agent of Fate


Here's a picture of Pickle Town. It was originally going to be a Goblin Village but I can't draw goblins. I can draw pickle people, though.
Overview:
Agent of Fate is a turn-based RPG with Earthbound-style combat. The player takes on four avatars and is tasked with fixing an insane world's problems. The main design concept was simplicity. Everything is meant to be simple and easy. This was my attempt at messing with the ways a narrative is presented to the player.

Features:

  • turn-based RPG combat
  • hats
  • can be completed
  • full narration
  • horrible custom art
  • humorous story
  • some custom music tracks (Soundcloud.com)
  • controller support
  • bestiary

Problems:

  • audio bugs
  • missing art assets
  • unfinished boss battles
  • occasional crashes
  • no credits

*DOWNLOAD AGENT OF FATE*



The character's sprite was a trial I did and just went, "Screw it, good enough".

Triune


This is what a level currently looks like.

Overview:
Triune is a puzzle-platformer where the player is able to create their own platforms. There is a point system in place which limites the amount of platforms that the player can use in a given level. There are seven available platforms. There is a progression system in place where with each level completed the player either unlocks a new platform or another point they can spend. Each level features one challenge that can only be done after the level is completed once.

Features:

Problems:

  • world three is not complete
  • broken menus
  • many missing art assets
  • occasional crashes
  • some gameplay bugs
  • music not implemented for worlds two & three
  • no credits

*DOWNLOAD TRIUNE*



Character art.


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