Production on the Epic of Lightsong has all but halted. We're moving into full steam on our production of Alhrec. It's a lot simpler and requires less hands to work on. It's a much better start for the team and we're already getting some pretty powerful results.
Just wanted to say, that I believe it's a brilliant idea. While I'm familiar mostly with writing and marketing and would love to be a part of something such as this, I've got too much on my plate right now with starting my own independent company and game dev team.
Just wanted to drop some words of encouragement. It's a wonderful idea and it would be great to see it happen.
We have decided to use Torque3D as our game engine.
Our company needs have changed due to positions being filled. Our new needs are as follows:
We need someone skilled in 2D art, especially if you have good knowledge of making animations. Your job will be to create the animated story cut-scenes which are not presented in 3D, as well as be responsible for character and creature sketches. Coloring capabilities are optional.
Your job is to tie the images we have together, ensuring that the colors are blended correctly. Additional duties may include texture and environment design.
3D artist x2-
We need in game character and creature models as well as the environmental 3D design.
Taking on two to three people who are skilled in coding. You'll be making the backbone of the game. Our game engine being used is Torque3D.
Here are company needs and requirements:
You will be responsible for the creation of a spoken Elvish language as well as a written Dwarven rune language. Both are used heavily in the game as the source of channeling magic. They must coincide with one another.
Taking on two to three people who are skilled in coding. You'll be making the backbone of the game. You get to decide the engine we use and implementing the key gameplay elements.
Sound FX and musician-
Either a combined role for one person or two separate people can take this. We need sound FXs for the game as well music.
While I have a general idea of the direction of the music, much of its composition and flare will be in your hands. I recognize that the sound and music is one of the most crucial aspects to telling the story of the game accurately.
Send us an email at LoreInteractive@gmail.com if interested
Just finished making our marketing pages.
We now have a company email, as well as pages on Facebook and Twitter.
If you're interested in any of our job positions, email us at LoreInteractive@gmail.com
New character artwork added finally. Check our images.
Team development is under way.
Kickstarter campaign likely to begin within the next few months for $9300 as the budget.
Game still intended to be released for free on Steam, Steam deposit is included in the budget.
Story team has fallen apart. Our current game project still goes on. Character artwork incoming, prepare yourselves to be blown away. Still searching for a colorist to help tie it all together.
Need a coder badly. Design concept for game has changed to become more basic until we build a stronger team, however the main themes remain the same.
New logo artwork. And gameplay design doc in progress.
The story team is finished and we have one 2D artist. We still need:
2d artist x1
3d artist x2
Someone to take charge as team leader... x1
Gameplay designer(Our team idea bots) x2